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Known Participant
February 13, 2013
Question

Anyone got Flurry Analytics extension working on IOS

  • February 13, 2013
  • 2 replies
  • 3610 views

I am trying to implement Flurry Analytics in  my IOS app and have done the following:

I have downloaded the extension from here: http://extensionsforair.com/extensions/flurry-analtyics/

I am using Flash CS6 and Air 3.5 on a PC.

I have added the ane to the library path

And I have put this code on the first frame of my test movie (I have replaced my real application ID with X’s but it was 20 numbers and letters, all capitals. Hopefully this is the correct ID – I got this from the Flurry site when logged in after creating a new application

import com.sticksports.nativeExtensions.flurry.Flurry;

Flurry.startSession( "XXXXXXXXXXXXXXXXXXXX" );

Flurry.logEvent( "User did something" );

debugTxt.text = Flurry.flurryAgentVersion;

Flurry.endSession();

I have published an ipa for iPad and iPhone with no errors and installed on my iPad 2 (IOS 6).

The debugTxt displays 78

I am not encountering any errors.

However I cannot see anything appearing on the Flurry website in terms of any stats for this app. I tested this over 5 hours ago so am beginning to think it is not just a delay in the stats being updated.

Anyone successfully implement this?

This topic has been closed for replies.

2 replies

Participant
August 30, 2013

I tryed to use the Flurry ANE in my Flash Builder project but I didn't seen any track on the Flurry analytic console.

The documentation of the extension is very poor so I have the following installation question: I put only the swc in my project because the ANE file isn't used. It that wrong?

The build works fine.

I tested my app only in AdHoc install mode because these features aren't yet in production: is that a problem?

I have already used Flurry analytics in the past but with a Unity 3D project and it works.

Colin Holgate
Inspiring
August 30, 2013

If it’s the sticksports one you’re using, then yes, I think you just use the SWC.

One thing to note, Flurry changed their SDK, and about a week ago the stickysports code was updated to use the latest SDK. You might check if the one you’re using is about a week old. If it’s from May, then definitely download a later version.

Participant
August 30, 2013

Thank you Colin.

So, are you saying that I need to download the latest Flurry SDK and re-build the Flurry swc extension with this update?

Inspiring
March 12, 2013

Hey I'm just curious if you got it working. I intend to add Flurry, and am using the same setup as you so I was just wondering what problems I will occur.

Colin Holgate
Inspiring
March 12, 2013

I have done Flurry tracking with that ANE, and similar code, and the tracking didn't show up until the next day.

P StevenAuthor
Known Participant
March 12, 2013

Yes my code worked fine too - there was just a delay of approx 24 hours before the stats appeared.