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February 5, 2014
Question

Apple iOS App Store submission Errors

  • February 5, 2014
  • 2 replies
  • 4429 views

I am getting several errors during submission.

1) I'm using the "correct" version of the Adobe AIR 4.0 compiler downloaded from http://labsdownload.adobe.com/pub/labs/flashruntimes/air/air4-0_sdk_win.zip as noted here: http://forums.adobe.com/message/6081764#6081764

2) I am developing on Windows, using intelliJ, but using the Application Loader on my Macbook

3) I can publish to my iPad for testing/development purposes no problem

4) As far as I can tell I *must* submit the app via a Mac, so I'm submitting from my Macbook AIR even though I am developing on my Windows Desktop

5) This app is "iPad only". I have only inluced <string>2</string> in the supported devices section of the descriptor XML file.

5) When I attempt to submit the app using the Application Loader on the Mac I receive the following errors:

  • ERROR ITMS-9000 "This bundle is invalid....must be built in Xcode 5"
  • ERROR ITMS-9000 "Your binary is not optimized for iPhone 5..."
  • Unable to authenticate the package: 813923839.itmsp
  • WARNING ITMS-9000 "Missing recommended icon file"

Questions:

  1. Can I submit the application from a different machine from where it was published (and the cer request was made?)
  2. Why am I getting the Xcode 5 error when I'm publishing with an SDK others seem to say works.
  3. Why is it giving me the iPhone error when I have only specified iPad as the only supported devices?

All help will be greatly appreciated, thanks!

K

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2 replies

Participating Frequently
March 5, 2014

I updated to Flash Pro CC because it has better integration with AIR for updates.and because I was getting the "ERROR ITMS-9000 This bundle is invalid....must be built in Xcode 5".when trying to upload a new app to the App Store. I was very disappointed that updating to the current version did not fix the problem because (as of Mar 5th 2014) it still only supports AIR 3.8 - five weeks after Apple started enforcing this.

My thanks to those that contributed to this thread. I was able to download the AIR17 files from http://labs.adobe.com/downloads/air.html.

I replaced the files in the AIR 3.8 folder with these files - after making a backup. I was then able to upload to the App Store successfully.

I hope this lack of an official critical update doesn't mean that Adobe's support for Flash Pro is dwindling to the point where we can't depend on it. Flash Pro is an excellent tool for creating iOS Apps. I hope it will continue to be a reliable well supported product. - by Adobe and not just the Forums community!

Colin Holgate
Inspiring
March 5, 2014

The update you did was released before the Xcode 5 requirements kicked in. You should not have replaced the files in the AIR3.8 folder, you should use the Help menu, Manage Adobe AIR SDK… option. Then you can keep AIR 3.8 and add in AIR 4.0 and later. The current release AIR 4.0 solves the Xcode issue. The beta AIR 13.0 solves issues to do with submitting to the Mac App Store.

Participating Frequently
March 6, 2014

Thanks Colin for the clarification.

I agree that the Manage Adobe AIR SDK option is the right way, rather than replacing the files in the AIR 3.8 directory. With Flash CS5.5 it was necessary to use the exisitng directory to get it to work with new versions of AIR.

The files that I downloaded from labs.adobe.com/downloads are for AIR 13.0.0.42 but the files are intended for Flex developers. After reading your reply I found the AIR SDK 4.0 files that can be downloaded from http://www.adobe.com/devnet/air/air-sdk-download.html. Creative Cloud does not have a separate product entry for AIR. So it is reasonable to assume that if Flash Pro is up to date then it should include the latest version of AIR - but it doesn't!.

Apparently the product "Flash Profressional CC and Mobile Device Packaging" is unaware when new versions of AIR are released, even if they are necessary to fix critical issues.This is not acceptable for a product that requires a monthly subscription to keep it up to date!

Sorry if this sounds a bit harsh - but I really need Flash and AIR to be reliable and easy to use, so I can get on with making apps!!

JMB

Inspiring
February 17, 2014

I am having exactly the same issue now. Did you find any solution?

Colin Holgate
Inspiring
February 17, 2014

Use the version of AIR from here:

http://labs.adobe.com/downloads/air.html

Inspiring
February 17, 2014

Yep, I just found that solution here http://forums.adobe.com/thread/1397323 and that solve the bundle error but now is asking for a launch image for iPhone 5???