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19 replies

Participant
Jul 8, 2013 5:23 PM UTC

List of launch images in the doc is missing "Default-Landscape@2x.png"

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Participant
Jul 7, 2013 11:07 PM UTC

After following the doc on this page, all launch images worked on my tests, except the "Default-Portrait@2x.png" and "Default-PortraitUpsideDown@2x.png". I tested them on on iPad3 in portrait aspect ratio; I saved the images in size 1536 x 2048 as png. Is there anyone successfully tested the "Default-Portrait@2x.png" and "Default-PortraitUpsideDown@2x.png"?

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Participant
Jul 7, 2013 11:13 PM UTC

Just wanted to add that the "package contents" tab shows the following files included: "Default-Portrait@2x.png" and "Default-PortraitUpsideDown@2x.png"; But, iPad3 doesn't use it for some reason I don't know. (I tested it using FB4.7 and AIR3.7)

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Participant
Jul 8, 2013 2:06 PM UTC

If anyone needs the solution: http://forums.adobe.com/thread/956268?start=40&tstart=0

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LilGames
Inspiring
Feb 27, 2013 4:40 AM UTC

No matter what, no matter where I put them, Default png launch images NEVER WORK.

Am I supposed to include them under the AIR for iOS settings? (I use Flash Professional CS6)

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Feb 27, 2013 4:47 AM UTC

Yes. you need to include them in the "AIR for iOS settings > General tab> Included Files" section. Then, they should work.

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Participating Frequently
Feb 14, 2013 6:16 AM UTC

Please add support for xhdpi icon for android i.e. 96x96. It's now long over-due.

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Pahup
Adobe Employee
Adobe Employee
May 7, 2013 12:10 PM UTC

96x96 is added with AIR 3.7

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Known Participant
Nov 7, 2012 4:59 AM UTC

This document fails to clarify that if you already have an InfoAdditions node, you do not have to add a new one.

The code provided by Adobe to remove the gloss effect must go inside the existing node, before the UIDeviceFamily.

This is what worked for me:

<InfoAdditions><![CDATA[<key>UIPrerenderedIcon</key><true/><key>UIDeviceFamily</key><array><string>2</string></array>]]></InfoAdditions>

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cocoua
Known Participant
Jun 12, 2013 7:19 AM UTC

This doc fails in one more thing, in Flash CS6 you CANNOT edit the .xml before Publish, so you need to unpackage the .ipa with Air SDK command line, edit the .xml and package again the .ipa with the command line and signing again the .ipa (otherwise it won't be recognized by the iOS devices!!!!!)

Why Adobe, WHY!!??

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cocoua
Known Participant
Jun 12, 2013 7:21 AM UTC

it's as easy as a checkbox on the Publish settings!!!!

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Participating Frequently
Oct 5, 2012 5:13 PM UTC

Is there an Android equivalent to the "Launch Image" on iOS. The one that appears as the app is initializing. On Android, I just get a black screen while it loads.

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Known Participant
Apr 20, 2012 9:19 PM UTC

There is an error that is thrown when you try to remove the gloss / shine from the icon, this is the code I have:

Once I try to compile the app on the mobile device, I get an error:

Error occurred while packaging the application:

/private/var/folders/zn/znI7EuqSEoGgRID9pjCm-E+++TI/-Tmp-/AOT1334956651018/someApp-app.xml(238): error 103: application.iPhone is an unexpected element/attribute

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Known Participant
Apr 20, 2012 9:20 PM UTC

don't know why the code dosen't show (try #2 - basically the same as the one indicated above):

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gmarkowski
Participating Frequently
Mar 26, 2012 8:03 AM UTC

It differs a little from what you wrote here. For example, now it says in the documentation:

"For Spotlight search results on iPad, create two icons that measure:50 x 50 pixels", and than "Note that the final visual size of a Spotlight search results icon on iPad is 48 x 48 pixels"

So shouldn't it be ?

Could you clarify it?

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gmarkowski
Participating Frequently
Mar 26, 2012 8:06 AM UTC

I meant:

So shouldn't it be in the xml: image50x50 rather than image48x48 ?

Could you clarify it?

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Inspiring
Feb 9, 2012 9:36 AM UTC

New url for ios launch images:

https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/IconsImages/IconsImages.html#//apple_ref/doc/uid/TP40006556-CH14-SW5

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