Apps crashing with iOS8
Two of our published apps that ran well with iOS 7.1.2 are now crashing or hanging on iOS8.
I've tried recompiling with AIR 15.0.0.289, but they are both failing in the same place.
Interestingly both apps are able to install and get past the launch image. The issue is when I'm loading assets into memory.
I'm wondering if memory management has changed in iOS 8?
Both apps were pushing the limits of memory, but still working in iOS7. Did Apple reduce the max app memory limit in iOS8?
Other details:
One app uses standard Flash DisplayList.
The other app uses Starling.
Tested on 2 iPad AIRs (one iOS7, one iOS8)
