Are AIR games getting penalized by Google Play?
I have seen a drastic decrease of games downloads since the beginning of February. I have a really high ANR and Crash rate for games. I've been troubleshooting the games with different AIR SDK version but all bring the same or new errors.
Example: My most common error,
Input dispatching timed out (Waiting to send non-key event because the touched window has not finished processing certain input events that were delivered to it over 500.0ms ago. Wait queue length: 29. Wait queue head age: 20539.7ms.)
This is really frustrating. Other users are experiencing the same issue. Is Google Play trying to kill AIR Games?
