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geretti
Known Participant
February 23, 2016
Question

Armajet - New Starling game on AIR 21 Beta

  • February 23, 2016
  • 0 replies
  • 1000 views

Hi all!


I so very often read complaints about the AIR platform, that I wanted to show what the Beta program can really do. I'm proud to present to you our first AIR & Starling creation.

This is the labor of over 5000 hours of programming over 1 and a half years. It's a realtime multiplayer shooter called "Armajet", scheduled for release on iOS and Android. A lot of our testers thus far compared it to a Super Smash Brothers meets Call of Duty. We're planning on a closed alpha launch in March, so you can signup and get a chance to later receive a build on your phone/tablet. It runs at 1080p or higher, 60fps on most modern devices (45+ fps on an iPhone 4S).


The tools we use are:

- Frontend Runtime: AIR 21 Beta

- Frontend Framework: Starling 1.7

- 2D Character Animation: Spine

- Textures: all async worker disk loaded ATFs, rendering at native 1080p+;

- Texture Packing: TexturePacker

- Networking: Custom, all-UDP snapshot-based network framework, modeled after the awesome Quake 3 Arena's.

- Milkman's ANEs for mobile


I hope you'll signup and give it a try during the closed alpha, we could really use feedback!

Feel free to ask me anything about how it was done, as it's been a labor of love and I don't mind sharing any and all details that could help out the community.


Here's some links:


YouTube trailer: ARMAJET // Alpha Launch Trailer - YouTube

FB page: http://facebook.com/Armajet/

And some pics:

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Thanks!

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