Armajet - New Starling game on AIR 21 Beta
Hi all!
I so very often read complaints about the AIR platform, that I wanted to show what the Beta program can really do. I'm proud to present to you our first AIR & Starling creation.
This is the labor of over 5000 hours of programming over 1 and a half years. It's a realtime multiplayer shooter called "Armajet", scheduled for release on iOS and Android. A lot of our testers thus far compared it to a Super Smash Brothers meets Call of Duty. We're planning on a closed alpha launch in March, so you can signup and get a chance to later receive a build on your phone/tablet. It runs at 1080p or higher, 60fps on most modern devices (45+ fps on an iPhone 4S).
The tools we use are:
- Frontend Runtime: AIR 21 Beta
- Frontend Framework: Starling 1.7
- 2D Character Animation: Spine
- Textures: all async worker disk loaded ATFs, rendering at native 1080p+;
- Texture Packing: TexturePacker
- Networking: Custom, all-UDP snapshot-based network framework, modeled after the awesome Quake 3 Arena's.
- Milkman's ANEs for mobile
I hope you'll signup and give it a try during the closed alpha, we could really use feedback!
Feel free to ask me anything about how it was done, as it's been a labor of love and I don't mind sharing any and all details that could help out the community.
Here's some links:
YouTube trailer: ARMAJET // Alpha Launch Trailer - YouTube
FB page: http://facebook.com/Armajet/
And some pics:




Thanks!
