Async texture upload fails #3790
"uploadFromByteArrayAsync" dispatches ErrorEvent of #3790 at least on Androids if uploading many textures simultaneously.
The message of the error is "Texture upload error #3790".
There is no article about 3790 at Run-Time Errors - Adobe ActionScript® 3 (AS3) API Reference
Re-async-uploading the same texture as well as the re-created texture always fails after receiving #3790 error even if calling in Juggler.delayCall.
What is the cause of the error and how to avoid it?
