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Participant
April 27, 2015
Question

ATF don't render correctly on some android with powervr GPU()

  • April 27, 2015
  • 1 reply
  • 508 views

Here is a screenshot

It's an example of starling framework 1.6,compiler with air sdk 1.7,wrong texture is an ATF file with all 3 format in it. The test device is coolpad dazen X7, its CPU is MT6595, GPU is PowerVR G6200. And I'v test other device with this GPU, they all have this issue.

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1 reply

chris.campbell
Community Manager
Community Manager
April 28, 2015

Hi,

Is this ATF created using the new ATF tool with the v18 beta?

Thanks,
Chris

okwenxiAuthor
Participant
April 28, 2015

No,I use old atf tool to create the ATF files, and compile/running the code with AIR 17. I did try AIR 18 beta and its atf tool to see if it still have this problem, if create texture with etc2 the texture won't be rendered, if create texture only with etc1 the texture will be rendered correctly and don't have any problem. All the 3 conditions are tested on a phone with a PowerVR G6200 GPU.

chris.campbell
Community Manager
Community Manager
April 28, 2015

Thanks.  Could you please open a bug on this over at https://bugbase.adobe.com and include both the media and a sample application that loads it?  Once added, please let me know the bug number and I'll ask the team to investigate.