Background worker throttled to 4 fps on Android?
I tried to create an multiplayer game as air app with the AIR 4.0 Beta. It runs the client code in the primary worker and the server logic (when started) on a background worker. But it seems like Adobe hasn't planned for that scenario. Seems that on mobile devices the background worker has a fixed framerate of 4 (profiling with scout told me so). So it is handled like in sleepmode of the app. Thats hard for a running server because the eventphase will be delayed in the worst case by 250 ms. Goodbye good latency. Is there a way to change this behaviour or is a Worker designed to be slow reacting?
