bad performance when playing sounds on ios
Does anyone knows the best way and audio format to use for playing sounds for ios with AIR.
I use the basic method sound.play() but performances during my game are horrible. Playing on sound when my character jumps affects the fps badly.
I use nape physics and Starling, my game is running at 60 fps on iphone 3gs, but it is barely unplayable with just on sound.
Thanks
