Best practice for universal iOS app? swf or swc?
Hi,
I'm trying to map out a framework for my assets which helps keep the memory load low at runtime for an iOS universal app and ran across the following article regarding swc files.
http://www.flashrealtime.com/compiling-big-air-swf-to-ios/
However, it's unclear as to how this method would be beneficial from a memory standpoint. Don't the files still get loaded at runtime?
Or should I be looking at swf files with the code stripped out and referenced from the main swf in the ipa? (sounds like more work!)
Please help educate a noob!
Thanks!