Bitmap rendering problem :(
Hi, I'm using Flash CS5.5 and I have this app which have some vector graphics. I turn these graphics into MovieClips and select "Export as Bitmap" from the Render menu under the Display section. This makes the vector pixelated when zooming in, which is what I want, no rendering, blur etc. I use "stage.quality = "LOW" to force Flash to not blur anything, which works when I test the app in the Flash player on my PC, but on the iPhone (using 3GS), it blurs for some reason. I've also tried "stage.quality = StageQuality.LOW" in case it would make any difference, but nope. I made two buttons where A turns quality to LOW and B turns it to HIGH to see if I can see any difference on the phone when pressing them. All that happens is that the graphics moves a little bit and blurry goes to blurrier with HIGH than LOW, but both are blurry.
I did some more tests like adding a button that resizes an MC with vector art in it to double the size to see if the pixels become clean and clear then, nope, just a BIG blurry mess now instead. If I import a png into flash, that one will be crisp clear on the iPhone. Also, if I change from "Export as Bitmap" to "Cache as Bitmap", then a bitmap will be added to the library, which I can just right click on and change the property "Allow smoothing" to off, but I don't have a way to do this with those I Export as Bitmaps.
I know it's possible to turn MCs into Bitmaps using code and that way have more control, but I'm too far into this project now that I must use the Export as Bitmap, but just can't get the blur to go away
. I've also tried changing "requestedDisplayResolution" in the xml to high and standard, both giving the same result.
Any ideas?
