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January 20, 2014
Question

Boilerplate ANE code to load a file in iOS?

  • January 20, 2014
  • 0 replies
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I'm running into a bottleneck with this app I'm working on and I'm hoping the bottleneck is happening with some raw number crunching on the file loader... since I do that number crunching in a Worker on desktop and it works fine there (though it might be for other reasons too...)

So I'm thinking of writing a native extension which will load a file and pass some data back when it's ready, in chunks, via a thread that won't interfere with the main swf

A couple questions

1) is that possible

2) I'm lost with Objective-C... I'm happy to learn the syntax and whatnot, but figuring out the whole ecosystem there is a bit daunting just to do this. Any idea where to look for some boilerplate code that does the following, all in a separate thread:

A) Wait for 4 different types of commands from main swf: Set file path, Set Position, Read next N bytes, Close file

B) When  Read next N bytes is called, it sends it back via an event or something that won't tie up main swf.

Thanks!

Similarly, are native extensions always in a separate thread, so there's no need to make it spawn another thread from itself?

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