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Inspiring
Dec 11, 2015 10:48 AM UTC
Question

"Bundle is invalid" in iTunes Connect using latest AIR SDK 20

Compiling with the latest AIR SDK (20.0.0.215) I get a "This build is invalid" error in iTunes Connect. Any idea?

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90 replies

danielf23679313
Participant
May 20, 2016 6:21 PM UTC

Wow... so this is what is going on... so many rent hours wasted in macincloud trying to upload via application loader 3.0...

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Inspiring
Apr 24, 2016 10:03 PM UTC

Confirmed that the AIR 22 beta does sign app store IPAs correctly on Windows.

I wish I'd found this thread before wasting a day uploading bad builds and having to increment my build number each time... thanks Apple. Well they do deserve at least half the blame for causing a new signing fiasco with every version of iOS - I've never had this trouble with Android.

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mintyh
Known Participant
Apr 22, 2016 1:48 AM UTC

I too have spent hours uploading builds (IPA created on Windows box, taken across to Mac and uploaded with XCode), getting the all clear from Application Uploader, only to then get an email that says "- The binary with bundle identifier XXXX contains an invalid signature."

I tried re-issuing my certificate and changing profiles and changing the TYPE of publishing in Flash (Device Testing/Apple App Store/Ad Hoc etc)... and each time hit the same problem.

I finally found this thread and downloaded AIR 22 Beta on my Windows box... and without changing anything else, I now get an email that says

"The following build has completed processing"

I'm probably lucky in that I'm not using any of the ANEs that others are reporting broken in v22.

But how in hell do you have such a critical (and misleading and frustrating) KNOWN ISSUE, and NOT post it on the SDK download page?

SUGGESTION: If you have a known critical bug across multiple AIR releases, HIGHLIGHT IT ON THE DOWNLOAD PAGE and save massive frustration.

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Adobe Employee
Apr 7, 2016 6:57 AM UTC

Hi All,

The issue of invalid build has been fixed on both Win and Mac AIR SDK's.

Please find the fix here: Download Adobe AIR 22 Beta - Adobe Labs

Kindly let us know if you have any queries.

-Roshan

Adobe Air

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_flashman_
Inspiring
Apr 16, 2016 4:07 PM UTC

Thank you for the fix Roshan, but this AIR 22 Beta crashes my app.

It auto closes at random times. I just gave up trying to update my app..this needs serious work.

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Adobe Employee
Apr 21, 2016 5:29 AM UTC

Hi,

Let us know if you are facing the issue with an API?

Also, I request you to kindly log a bug in :  bugbase ​ with a sample project.

-Roshan

Adobe AIR.

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Participating Frequently
Mar 16, 2016 10:25 AM UTC

Whats going on Adobe?? How do you release a product that doesn't work at all? What os the point on develop an App on AIR if you can't upload it? And also you only realize that doesn't work at the end of the process, when you try to upload the App.

I've been breaking my head to upload the app in a already tight deadline, just to realize that it doesn't work!

Please, at least say something! Hotfix it.

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Adobe Employee
Mar 16, 2016 10:37 AM UTC

Hi ,

Have you tried packaging the app with MAC sdk ?

Let us know if you are facing the issue with MAC sdk

Also, we hope you are already aware of Win SDK issue which is being worked on high priority by the engineering team.

-Roshan

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Participating Frequently
Mar 16, 2016 10:59 AM UTC

yes yes, MAC SDK. 20.x 21.x don't work...

-Roberto

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Inspiring
Mar 14, 2016 5:49 AM UTC

I cannot believe this is still not fixed. How is this even possible? Just issue an update that fixes this issue already.

Normally I would say to take your time, but not with a bug like this! Hotfix it.

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Reactor13
Inspiring
Mar 4, 2016 3:32 PM UTC

Hi!

I have found on my HDD AIR SDK 20.0.0.185 BETA

This is a latest stable and fully functional build. ipa which compiled on Windows will be successful loaded to iTunes connect.

If anyone need it - please contact me (answer in this topic)

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mb_gameaccount
Participating Frequently
Mar 8, 2016 11:24 AM UTC

That'd be a great help Reactor13! I have an updated ANEs which needs Air 20 and I need to be submit this update to iTunes ASAP. If you could send me a link I'd be very grateful. My email is "mburke at gan.com". 

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Reactor13
Inspiring
Mar 9, 2016 10:03 AM UTC

http://airbits.ru/AIR20.0.0.185.BETA.zip

Enjoy. however, I think that is Adobe work...

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ventr1x
Participating Frequently
Feb 25, 2016 3:15 PM UTC

I freaking love these stable AIR versions.

I now work for a few years (sadly) with AIR and at least every 2nd STABLE version is broken.

I learned to only upgrade them if it's really really necessary.. sadly many ANEs updated to AIR20, forcing us to use this piece of .. superb software.

I also can't get AIR20 on MAC to work, but I won't even bother reporting those issues, I will simply do everything in my power to convince my company to switch to something stable at the next project.

Why these versions keep getting pushed out of beta with such supposedly known errors eludes me.

And another thing: why the heck are there entirely different change logs (especially fixed and known errors) on different languages (i checked French, German and English)?

Only the english log writes about the windows issue. Every other language gets quite the surprise and can tap in the dark (google) for some time.

Funnily other languages have listed issues that arent listed in the English version...

Is there any kind of structure behind Adobe Air development?

fhfghgfh434 wrote:

Or just switch to Unity. They support windows, keep up with the latest tech and hire actual developers to do coding who never make such bug in the first place.

They use stone age APIs most of the time. So old and deprecated that even all browsers discontinued every support for unity player.

Besides that not everyone develops games at all... or wants to use something like Unity for 2d games.

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Participant
Feb 21, 2016 9:35 PM UTC

dear air developers!

maybe is a good time to study such a thing as the unit tests - they will help to avoid f* errors such as this.

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Participating Frequently
Feb 19, 2016 6:43 PM UTC

Has anyone in here tried adding the new Apple WW developer cert to their Certificate store on windows?

http://www.thewindowsclub.com/manage-trusted-root-certificates-windows

https://developer.apple.com/certificationauthority/AppleWWDRCA.cer

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Inspiring
Feb 22, 2016 9:38 PM UTC

@clint.modien‌- Yes, I tried adding the new certificate to my windows machine. No luck.

I was able to successfully submit only after using ADT to package my app on a mac. I used my normal build process to generate all the files, then copied them over to my mac. I had to follow the instructions here to update my WWDR cert before it would all submit correctly. I would love to know when this will be fixed for Windows.

Also, @klug76‌- How exactly would unit tests help find a certificate issue when uploading a packaged app to Apple?

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Participant
Feb 24, 2016 5:48 PM UTC

At least, before release of the new air version, it is good to perform the following steps:

  1. build a test app for ios/android/etc in windows/macosx (via continuous integration server)
  2. run unit tests for this app on each target platform,
  3. collect on a single machine test application files assembled on different platforms (windows.ipa, macosx.ipa...).
  4. unzip them
  5. compare them - content must be equal, except for png/swf - but exceptions is another story...
  6. validate ipa/apk using codesign/keytool/etc

All these steps can and should be done in one click.

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