Can't Debug On iOS Simulator Anymore... Why Did You Break It Adobe?
I see lots of posts on this subject, and I am experiencing the same issue. I fail to see why this change in the SDK was put forth, as it has made development a real pain for iOS. In the AIR SDK 4.0 this worked fine. According to the new method, we are supposed to use an environment variable to control which simulator we want to debug in, but this does not work either when multiple iOS SDKs are installed. If this can be controlled by an environment variable, then why can't it be controlled by a command line option to adt? That would be a much more robust solution versus having to change your OS's environment every time you need to switch simulators.
Any response from development on why it is this way now?
