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johnDoe78
Participant
July 25, 2016
Answered

Can't test my air mobile app on device running ios 9.3

  • July 25, 2016
  • 2 replies
  • 520 views

After setting up the iOS publishing option and including the appropriate .p12 and provisioning profile, my app doesn't install on my iPad.

The publishing dialog completes without any errors and says that my application was successfully published, but doesn't show up on my device.

Also the app runs perfect in the simulator. I have even tried to install the output .ipa file via iTunes to no avail. It shows up on the device, loads the entire application, begins to install, and then the app icon disappears with no warning or error. Is there a known compatabilty issue with adobe air version 22 and iOS 9.3? After looking at the info.plylist file generated by air in comparison to the one created by Xcode, they seem to be formatted very differently one has 23 properties and the other has 48. Again the issue seems to be with the latest release of the iOS mobile operating system. I have no problem testing the app on an iphone4 running iOS 7.1

This topic has been closed for replies.
Correct answer Colin Holgate

If you mean the method of pushing IPA? Just open the Devices window in Xcode, then select the connected device, and drag the IPA into the Applications list.

2 replies

Participant
October 17, 2016

The same thing is happening to me.  Problem is I'm using Windows and so ... no XCODE.

I've been developing on Windows for years with no problem installing an IPA build to my devices. 

Using command line to install, using Flash Develop.

One thing to note, it does work with Flash Builder, but I would not want to use this tool.

Any ideas?  Any help would be appreciated, thanks!

Colin Holgate
Inspiring
July 25, 2016

How are you publishing? Is this from Animate or the command line?

Do you have Xcode installed? It's not needed for the publishing, but it has a Devices window where you can drag IPA files straight onto the device. It's faster than iTunes, and can sometimes give a more useful error message.

Also, can you do a debug via USB test onto the device?

johnDoe78
johnDoe78Author
Participant
July 25, 2016

Yes, I have Xcode installed. I only used it to setup my devices, create the development certificate, and the provisioning profile. I wasn't aware of being able to use it to push ipa files directly to the registered devices.

would you be willing to share more details on this method? I have been using Animate to attempt the installs.

Colin Holgate
Colin HolgateCorrect answer
Inspiring
July 25, 2016

If you mean the method of pushing IPA? Just open the Devices window in Xcode, then select the connected device, and drag the IPA into the Applications list.