Can't update to Air23/24 on iOS due to crash in shared interfaces
Hi,
When I updated from Air22 to a higher version my game now longer loads on iOS (still works fine for web, Android & desktop). It crashes after it has loaded the locally packaged swf files required to run the game and then it attempts to use them. I've narrowed down the issue to when an Interface is referenced both from the main and child swf. If I access the classes directly via reflection without using their interfaces it work, so the problem isn't that the code wasn't compiled. Interfaces are used extensively throughout the game and engine.
While I appreciate that if I only have one swf I won't have the issue, that isn't practical for this large project, and it hasn't been an issue up until now. It is a supported feature according to this page:
Packaging and loading multiple SWFs in AIR apps on iOS
> Local secondary SWF with ABC
I posted this bug report a month ago without any response which suggests that it's just something I'm doing wrong. I've included a sample app that replicates the issue:
https://bugbase.adobe.com/index.cfm?event=bug&id=4194914
Cheers,
Steven.
