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Participant
April 17, 2012
Question

Check out my first iPhone app :)

  • April 17, 2012
  • 1 reply
  • 865 views

Hey guys. I've just released my first app built using Adobe AIR 3.2 for iOS and thought you might want to check it out. It's free and fairly simple, but it's also somewhat addictive. I'm quite proud of it.

http://itunes.apple.com/us/app/skidpan/id504331022?ls=1&mt=8

My high score is 52. Can anyone beat me at my own game? xD Any general feedback would also be greatly appreciated. Thanks in advance, and I hope you enjoy it! (If anyone's interested, it was built using Flash Professional CS5.5, but compiled using ADT as it uses an iAd ANE from Milkman Games. As far as I'm aware ANEs not supported when publishing straight out of Flash Professional. This game took approimately 4 weeks to develop, but that's largely because it's my first flash project.)

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1 reply

Colin Holgate
Inspiring
April 17, 2012

It is addictive. It's a shame you didn't select iPhone and iPad when you published it. Also, the sound is very loud, even the lowest volume setting too loud for times when you're trying not to disturb others around you.

Participant
April 17, 2012

Thanks for the input. I also noticed there's a problem with the rotation that needs fixing, so I'll update it soon to cover these issues. The reason I didn't release it for iPad at the same time is because, in all honesty, it's quite sloppily coded and, for example, contains a lot of uses of '480' and '320' instead of getting and using the device's resolution, therefore making it only suitable for iPhone and iPod Touch at the moment. It would probably take some work to make it compatible with iPad, but I will get around to it at some point. =]

Colin Holgate
Inspiring
April 17, 2012

My first app, that went into the store about 18 months ago, has a stage size of 480x320, but it's an iPad app too. Just try it, all you have to do is have a little bit of extra content above and below the stage.