Conditional compile because using flash.filesystem.File
Hi,
im using a CS 5.5 Flash Professional Project to build a combined kiosk / iPad App. Everythings worked fine until I used flash.filesystem.File to cache some files on the iPad app.
Now when I try to run the kiosk version I get problems because of the import of flash.filesystem.File.
Any idea on how to deal with this? I thought about "conditional imports" or something a like so that I can compile the kiosk without flash.filesystems.File.
Also I heard it's possible to compile the Flash Professional project as "AIR swf" which has support for flash.filesystem.File - but I need a simple swf File to use it with Zinc.
Right now I depend on the .fla File because we have a lot of assets in there. Any recommendations?
Best,
Cedric
