copyPixel GPU vs CPU Air3
So, I've recently switched over to pixel blitting to handel a large number of sprites/animation on screen. So far its the fastest method I've found and am getting great FPS with extremly large numbers of animations.
I have read in other posts and articles that copyPixel is a 'cpu' intensive method, and faster results would be had in CPU mode. I have to say though, GPU mode seems much faster (ios, air 3.0). I was wondering if anyone else had this experiance.
-dis.
