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natural_criticB837
Legend
July 25, 2014
Question

Deploy to Windows Phone 8 using Scaleform

  • July 25, 2014
  • 2 replies
  • 1372 views

Greetings,

as maybe some of you already know, Autodesk offers Scaleform as a way to use ActionScript inside larger projects. The list of supported platforms now also includes a Windows Mobile SDK and the pricing options seem reasonably low. I wrote an email to Autodesk to ask if it would be possible to port a complete ActionScript game to Windows Phone 8 using Scaleform, this is their reply:

Hello Ruben,

Yes the Scaleform SDK supports Window Phone, so the developer can play a Flash game on WP8 using Scaleform.  Adobe Air would not be used. We don’t have specific indie pricing at this time but we may have an offering that would interest you:

http://www.autodesk.com/store/scaleform-mobile-windows-phone-8

Which is for consumers and far cheaper than the commercial version. No support is included, though there are forums you can peruse. Also it’s only version 4.2.

http://gameware.autodesk.com/trials

Kind Regards,

*******

So this actually seems to be worth a tryout. Did anyone already use it and has a story to share?


Thanks,

Ruben

This topic has been closed for replies.

2 replies

Inspiring
July 25, 2014

Adobe Air would not be used, but would ANEs be reusable?

natural_criticB837
Legend
July 25, 2014

From my understanding Scaleform would not support any ANEs, but you could add any additional functionality natively outside of the Flash project in Scaleform. So technically similar to ANEs, but you would have to do it manually.

User Unknow
Legend
July 25, 2014

Scaleform Mobile SDK support only native code via ExternalInterface

User Unknow
Legend
July 25, 2014

During month they will update scaleform to 4.3