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plungeint
Participating Frequently
November 10, 2011
Answered

Deploying AIR games on iPhone

  • November 10, 2011
  • 1 reply
  • 810 views

Hi,

I'm trying to make my game run on my iPhone, I go on Flash CS5.5 to File->AIR for iOS Settings->Deployment, and after creating the certificate, provisioning profile, etc, I click Publish, and after 2 minutes of publishing process nothing happens...

Then I tried to follow the described steps here: http://help.adobe.com/en_US/as3/iphone/WS789ea67d3e73a8b2-48bca492124b39ac5e2-7ffc.html

But I swear that I have not a pfi folder inside my Flash installation folder in my Mac...

any idea?

Thanks!

This topic has been closed for replies.
Correct answer Colin Holgate

Once you have published the IPA, the deploying is the same with CS5 and CS5.5. How you do that depends on whether you have a Mac or not, but the slow way is to use iTunes to sync to your device. That works on Mac and Windows.

1 reply

Colin Holgate
Inspiring
November 10, 2011

Something isn't quite right in what you described, but I expect you are doing the right steps, and just said it wrong. You don't make the certificate in the iOS settings, you just have to select the P12 file that you had made previously. With Android you can make a certificate from the settings dialog.

Have you tried a test publish of an empty FLA, to see how long that takes? More complex FLAs can take a while.

PFI was what was used by CS5. ADT is the equivalent in CS5.5, but it will take the same amount of time to publish as Flash does.

plungeint
plungeintAuthor
Participating Frequently
November 10, 2011

Hi,

The problem is not about the time it takes to publish -its a quite complex game-, the problem is that it does not deploy in the device (it deploys in the emulator, but not in the device). You say PFI was there for CS5, how do we deploy in CS5.5?

Thanks again

Colin Holgate
Colin HolgateCorrect answer
Inspiring
November 10, 2011

Once you have published the IPA, the deploying is the same with CS5 and CS5.5. How you do that depends on whether you have a Mac or not, but the slow way is to use iTunes to sync to your device. That works on Mac and Windows.