differences between 3gs and 4 iPhone
I've done a game and I compile it with the packager into the 3.2 AIR, it work fine on iPhone 3Gs (iOs 5.0.1) and it is smooth, but it on iPhone 4 (iOs 4.3.2) the game every 4-5 level it snapes, independently from how many sprite's showed! Though the image's done at 480x320 screen resolution and not at 960x640 like iPhone 4, Do this would to be an advise for the iPhone 4?
Why my game don't smooth well on iPhone 4? And I repeat "independently from how many sprite's showed". Can the GC to be a reason? I run means the code the gs only when the game come back to the home game.
thanks