Skip to main content
ciaoamigos1973
Inspiring
December 4, 2015
Question

Different rendering modes - Multiple APKs

  • December 4, 2015
  • 3 replies
  • 357 views

How can I use "render mode" differently depending on the device. Example: Samsung S3 -> render mode CPU One Touch - GPU render mode etc. Thank you

This topic has been closed for replies.

3 replies

ciaoamigos1973
Inspiring
December 4, 2015

Tried. But you can not manually. If you exclude devices manually, they are excluded on all the apk.

Colin Holgate
Inspiring
December 4, 2015

Both Google Play and Amazon Appstore let you upload different APKs, to target different devices. Those builds don't have to use the same app descriptor file, but I imagine they would have the same app id. So, you should be able to have one APK be CPU and another be GPU.

Don't know what reason you need it to be CPU, but you might try using Direct too. I believe that sends the images to the GPU memory in a faster way than CPU does.

ciaoamigos1973
Inspiring
December 4, 2015

Camera.getCamera () and mycam.attachCamera (personal Cam) on some devices work well in "render mode CPU" in other works only "render mode DIRECT". I am succeeded in charging different APK. But on google play I can not manually assign devices to APK.

Colin Holgate
Inspiring
December 4, 2015

There's a "manage excluded devices" link, does that help?

ciaoamigos1973
Inspiring
December 4, 2015

there is news?