Does ADL support 64-bit mode on Windows? (AIRSDK 29)
I had no luck in finding reference to this question anywhere so far..
I had successfully compiled Captive runtime in x64 with AIRSDK 29, without problem but it seems for me that ADL is stuck in x86 mode.
I have added environment variables `AIR_WIN_ARCH=64` and `<architecture>64</architecture>` in app descriptor file as the release note suggests, and wrote simple memory fill routine by creating lots of big `BitmapData` instances.
The result.. Captive runtime build will have no problem using more than approx. 1.5GB of RAM but when debugging with ADL it throws `Invalid BitmapData` Error at around 1.5GB of RAM usage.
Am I missing something?
