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April 12, 2018
Question

Does ADL support 64-bit mode on Windows? (AIRSDK 29)

  • April 12, 2018
  • 0 replies
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I had no luck in finding reference to this question anywhere so far..

I had successfully compiled Captive runtime in x64 with AIRSDK 29, without problem but it seems for me that ADL is stuck in x86 mode.

I have added environment variables `AIR_WIN_ARCH=64` and `<architecture>64</architecture>` in app descriptor file as the release note suggests, and wrote simple memory fill routine by creating lots of big `BitmapData` instances.

The result.. Captive runtime build will have no problem using more than approx. 1.5GB of RAM but when debugging with ADL it throws `Invalid BitmapData` Error at around 1.5GB of RAM usage.

Am I missing something?

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