First launch on android hang (with native runtime included)
I have developed an application for ios/android.
It's on the stores (app and play).
OTOFURO - Android Apps on Google Play
OTOFURO on the App Store on iTunes
Everything is working fine except with a user I know who was on a Android Samsung Galaxy S III.
The first time he launched the app after the installation, the app freezed.
After the app has been killed and relaunch everything was fine.
He did the test several times and it was the same issue 8/10 times.
After few researches it comes out that an adobe air app will unpack the runtime the first launch. So I created the same app but without the native runtime included and the problem disappeared.
However distributing the app without runtime is not an option and a freeze the first launch isn't good.
Did someone have the same issue?
Any idea on how to solve this problem?
Thx
