Flash graphics API on mobile
I have an android application that uses the the graphics api to draw on the screen. It worked well in Android OS 2.X. With versions 3 and 4 it became a bit more laggy. Actually the entire app seems to become very laggy. I set out to learn more about optimization and gpu acceleration and was able to get everything to perform much better with the exception of the graphics, in particular free hand doodle. The cursor can lag behind where the users finger is. Is there a better performing api? Do touch events perform better than mouse events on mobile?
