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Inspiring
March 8, 2012
Question

Flash graphics API on mobile

  • March 8, 2012
  • 1 reply
  • 488 views

I have an android application that uses the the graphics api to draw on the screen.  It worked well in Android OS 2.X.  With versions 3 and 4 it became a bit more laggy.  Actually the entire app seems to become very laggy.  I set out to learn more about optimization and gpu acceleration and was able to get everything to perform much better with the exception of the graphics, in particular free hand doodle.  The cursor can lag behind where the users finger is.  Is there a better performing api?  Do touch events perform better than mouse events on mobile?

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1 reply

March 8, 2012

Touch events might be better for your needs since they target mobile specifically and they allow for multiple inputs where with mouse inputs if a finger is resting on the screen the app will ignore your second input.

mola2alexAuthor
Inspiring
March 8, 2012

I have read that touch are a bit more processor intensive but when I tested, touch seemed to perform better.  Guess I will test more.