Flash pro to flash builder publishing release build, a little help needed
I was under the impression I could just create a flash professional project in flash builder, load my original FlashIDE project and export to mobile, but that looks to be incorrect.
I wrote a bit much so:
SHORT VERSION:
I use FlashIDE to create and compile, I now want to switch gears and compile with flash builder instead.
To compile an existing flash pro app with flash builder (for android and/or playbook) would I do the following:
1) compile the original game.swf normal as a Flash project.
2) create a new actionscript mobile project in flash builder, embed or load that original game.swf
3) publish release build for playbook and/or android.
(so basically my project is just a shell to load the already created .swf and take advantage of flash builder packaging)
OR ALTERNATE OPTION: ?
Would the correct way of doing this be to export my library items as a swc.
'convert' to flash builder project by building a straight up 'actionscript mobile project' and load game assets from the swc.
LONG VERSION:
I want to switch to flash builder for publishing because it has built in support for captive runtime, ane's and playbook.
I followed this tutorial:
Using Flash Builder’s Mobile Workflow with Flash Professional Projects
What I now have in flash builder is a flash Pro project and an actionscript mobile project.
When publishing a debug build of the flash pro project, it dumps the contents into the actionscript mobile project folder.
This is great, now I can debug that swf as an actionscript mobile project with flash builder. This works.
Now that I want to create a release build, I'm a little confused as to what I can and can't do...let me just spit it out, tell me if I am wrong.
1) Is the main application file (.as file) generated by flash builder project the same as a document class?
2) An actionscript mobile project does not know what an .fla is, correct?
3) The original .swf (referencing flashIDE library items when its compiled) must be compiled as a flash pro project, and only then will your actionscript mobile project use it by loading or embed this swf file as an asset?
Thanks,
