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bharani_sasank
Participant
Nov 28, 2014 11:09 AM UTC
Question

Game runs very lag with multiple daubs after update to Android 5.0(Lollipop).

Game runs very lag with multiple daubs after update to Android 5.0(Lollipop).

this is the system log :

11-28 11:38:17.323: W/ActivityManager(546): getTasks: caller 10086 does not hold GET_TASKS; limiting output

device - Nexus 4 and Nexus 10.

using Adobe Air - 15.

tried with the AIR 16 beta also, but its the same with it.

any one facing the same issue ??

please share any ideas to resolve this !!

Adobe AIR

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6 replies

bharani_sasank
Participant
Nov 28, 2014 11:50 AM UTC

update:

Rendering is too slow when i try to tap on the screen faster, happening after updating to Lollipop.

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chris.campbell
Legend
Dec 2, 2014 2:37 AM UTC

Could someone add this issue to our bug database?  When adding the bug, we'll get the fastest traction if we can get a reproducible test case (ie. sample project/app) and steps to reproduce attached.  We'll also want to know what devices this occurs with.  Once added, please post back with the bug number so that others can add their comments and I'll start the internal investigation.

Thanks,
Chris

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chris.campbell
Legend
Dec 4, 2014 1:48 AM UTC

Hi Sasank,

Just sent you a private message.  If you can, could you email me (ccampbel@adobe.com) at your convenience?

Thanks,

Chris

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Nov 28, 2014 11:19 AM UTC

Having the same issue, my game was working fine with adobe AIR 4.0 , i upgraded to adobe AIR 15 & frame was suddenly dropped to ~4-5 fps from ~35 average.

using android nexus 7 2012 & 2013 model with Lollipop.

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Participating Frequently
Nov 28, 2014 11:19 AM UTC

Happening with me also, ever since installed Android 5.0 (lollipop), my game responds slow when i try to tap on the screen faster (inputs in game). Same thing works fine in earlier versions like 4.4, 2.3 etc.

Is it because of Adobe AIR sdk or Android 5.0 ? Please help in finding its resolution.

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