Skip to main content
Participant
June 13, 2013
Question

GameInput is very slow on Gamestick

  • June 13, 2013
  • 1 reply
  • 756 views

I'm playing around with the GameStick devkit and Adobe AIR. I've gotten controller input to work, only it behaves less than ideal.

It seems that the controls are being added to a buffer, and that buffer reads out way too slow.

The behavior is slightly hard to explain, and my knowledge is limited:

- If I just press one button per second, it works more or less fine with an arbitrary but fixed delay of about half a second.

- If I move the stick in circles for 5 seconds, or mash the buttons, it can take up to 15 seconds before all commands are processed.

Is there a way to increase the buffer readout speed?

This topic has been closed for replies.

1 reply

MJD1981
Inspiring
June 14, 2013

Where did you get the GameStick extension from? All I see at the address they gave me is "Coming March 2013":
http://sdk.playjam.com/download/category/gamestick

...and their developer support hasn't replied to me about this in the past month!

Also, how exactly did you incorporate GameInput? All I get is "Class flash.ui::GameInput could not be found" when I include "gameinputcontrolname.swc" in AIR 3.8.

chris.campbell
Legend
June 14, 2013

@joonturbo -

Could you enter a new bug on this over at bugbase.adobe.com for us?  Please provide the following information:

  • AIR or FlashPlayer(If FlashPlayer, then which browser)
  • Build version
  • Mac, Win or Android
  • Controller (also, if any third party drivers being used)
  • If possible, sample code that reproduces the issue

If you'd like to keep your code private please feel free to email it to me directly at ccampbel@adobe.com.  Finally, if you haven't done so already, please give this a try under our latest 3.8 beta on labs.adobe.com.

Thanks,

Chris