GameInputEvent.DEVICE_REMOVED doesn't trigger itself
Hi everyone,
I'm trying to detect when my gamepad is deconnected in order to reconnect it later. When I initialize my gamepad, I add listener to GameInputEvent.DEVICE_ADDED, and GameInputEvent.DEVICE_REMOVED. The first one well triggers itselft but only at the beginning, and when I add some others devices it is not trigger again. Moreover event DEVICE_REMOVED, doesn't trigger at all.
if (Game.gameinput == null){
Game.gameinput = new GameInput();
gameinput.addEventListener(GameInputEvent.DEVICE_ADDED,onDeviceAdded);
gameinput.addEventListener(GameInputEvent.DEVICE_REMOVED,onDeviceRemoved);
}
This function is static, and onDeviceAdded and onDeviceRemoved too.
Do you have some ideas ?
Thanks.
