Graphic glitches with AIR 16 on Windows
Hi,
Since the release of AIR 16, I am encountering strange display glitches on Windows. The graphics get garbled, whatever the render type I choose (cpu, gpu or direct). I never had those issues before, and if I revert to AIR 15, everything works fine again.
The issue seems to be related to the fact of changing the scale of a sprite (containing a bitmap), while this bitmap has the smoothing attribute set to TRUE. If I set it to false, the glitches disappear.
Here is an example :

I tried to play with other settings, like stage quality, but without success. I even tried to update my display drivers. Only the "smoothing" attribute set to FALSE fixes it. But then of course, the result is ugly and pixellated.
Was there any change regarding bitmap rendering in AIR 16 that could explain this?
Note: On Android, the glitch doesn't occur.
Thank you!
Frédéric
