hitTestObject problem in AIR for iOS
I've been creating a game in Flash for a while now, and I never ran into a problem with the hitTestObject function I use for simple collision detection while making the swf version of the game. I recently started compiling it with AIR for iOS, and now hitTestObject returns true once in a while when it should clearly be false. I've traced the x, y, width, and height properties of the hit boxes that are being compared and and they aren't even close sometimes when hitTestObject returns true.
Could this be a bug with AIR for iOS or do I need to change something else when switching from Flash Player to AIR?