How can this be normal?
Is it normal that empty Starling project consumes 9MB memory (I am not saying that Starling consumes it, maybe Flash Virtual machine consumes it) over 9 minutes of playing?
Look at this Adobe Scout profile that was recorded for empty Starling project:
On the frame 32 222 (around 8:59 on the time line) you can see that GC finaly cleans the memory and it took it 19ms. That is more than entire budget for 60FPS game.
I have also watched adl process in the windows Task Manager and memory was really increased by 9MB.
I am using latest Starling from master branch and Adobe AIR SDK 28.0.0.125 with Flash Builder 4.7.
How can we make any game if this is the behavior of empty Starling project or empty Flash project who ever is responsible for this behaviour?
