How do I develop for multiple screen resolutions using Adobe Air
Hi,
I'm looking at developing mobile apps using Adobe Air but there's something I'm not quite sure. Sorry if this is a newbie question or has been repeated but I have looked at tutorials, etc but just want to get a general idea on how to prepare the assets. Here are some of my questions:-
1) If I want to develop for the iPhone non-retina and retina resolution, do I actually need to only write the code and layout the graphics in retina(960 x 640) stage size and it will automatically scale down for non-retina resolution?
2) How do I cater for iPhone 5 resolution? Do I actually need to swap say the background images through code by detecting the resolution size it was in? or do I actually just leave the background image longer it exceeds the stage height so when it's iPhone 5 it will show everything?
thanks for the help!
