How do I start to debug when iOS package only crashes outside of non-debug compile mode?
Hi,
I have an app that I am migrating from web to mobile and I have recently encountered an issue where it will crash on load, but _ONLY_ when packaged for release and only on iOS.
EG:
1. For Android, works in
- emulator
- USB debug
- release compile modes
2. For iOS, works in:
- emulator
- fast compile USB debug
- standard compile USB debug
DOESN'T work in:
- ad hoc compile
I initially thought it was due to loading SWF with ActionScript, but even after replacing those files with static JPEG, it still crashes.
I have commented out all traces, following another forum report that listed traces as a problem with ad-hoc compile.
I have tried moving resource bundle strings out of the problem view as these strings don't display in the problem view (but do elsewhere).
In all cases, the result is the same:
View loads, then freezes before it gets far enough to set navigatorContent property (declared in MXML) so it just hangs with no labels visible.
Have tried any number of things to debug this, and at twenty+ minutes per compile, there is a limit to how many I _can_ try, so, please, please, does anybody have any idea of where to look for potential problems that might be causing my app to fail?
Thanks,
Gaius
