How to install AIR 3.6 SDK in FB 4.7 without breaking iOS apps
i downloaded the the Air 3.6 SDK with compiler from the labs website, unpacked it on mac, put the contents into the AIRSDK folder under the com.adobe.flash.compiler... folder as specified.
relaunch FB 4.7, and it shows that the AIR SDK is now 3.6. update my name space to use 4.6, can compile and run no problem in AIR simulator, HOWEVER, the minute i try to export an IOS app, or run in IOS simulator or do anything with IOS, it craps out and i get the mess age"AIR For Apple IOS support in Flash Builder is not support", which means something is wrong, and of course it points me to instructions for FB 4.5 which are inapplicable....
this is extremely frustrating for me, because i am hitting a nasty bug in AIR 3.5 and hoping that adobe has fixed the iOS app generator bug that i am encountering in AIR 3.5 where my final apps just show a blank screen and don't run at all... yet work fine in the AIR and IOS simulators...
hoping someone else has wrestled with this. How come only a few people have had this problem, and nobody has reported a solution.
would be nice if Adobe put some effort into reducing the number of files inside FB... it is over 25,000 files, and i gotta say, that is sloppy work to have so many files and therefore thousands of dependencies. Each dependency is a link that potentially can break. Far better to use collections of files that cannot be broken.
And the update process should be no more than replacing a folder and restarting FB. I have spent 10 hours trying to get this to work, any help towards a solution would be greatly appreciated.
