Skip to main content
Inspiring
June 11, 2012
Answered

How to update the AIR included in Flash Builder SDK?

  • June 11, 2012
  • 3 replies
  • 1367 views

So, the Flash Builder SDK comes with a version of AIR, which it uses when you package a mobile app for iOS (Android mobile apps are run with the AIR that's downloaded from the Marketplace)...  On my Windows machine, this "built-in" copy of AIR is located in "C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\runtimes\" unless I'm mistaken.

I'm pretty sure that it does not automatically update itself -- and I'm equally certain that it's a pretty old version of AIR, because it's the one that was included with the 4.6 SDK which was released 8 months ago...

So how do I update this version of AIR that's built into the Flash Builder SDK?

Thanks,

Laurence MacNeill

Mableton, Georgia, USA

This topic has been closed for replies.
Correct answer Laurence MacNeill

Oops -- never mind...  Didn't realize there was a separate AIR SDK that you could download -- I thought it was integrated into the Flex SDK, and since there hasn't been a new Flex SDK since 4.6, I thought I had to somehow grab pieces and parts of AIR to update this manually...

But grabbing the AIR SDK from http://www.adobe.com/devnet/air/air-sdk-download.html did the trick...  Just unzipped that into the sdks\4.6.0 folder and was done...  Sweet...

L.

3 replies

Laurence MacNeillAuthorCorrect answer
Inspiring
June 11, 2012

Oops -- never mind...  Didn't realize there was a separate AIR SDK that you could download -- I thought it was integrated into the Flex SDK, and since there hasn't been a new Flex SDK since 4.6, I thought I had to somehow grab pieces and parts of AIR to update this manually...

But grabbing the AIR SDK from http://www.adobe.com/devnet/air/air-sdk-download.html did the trick...  Just unzipped that into the sdks\4.6.0 folder and was done...  Sweet...

L.

Inspiring
June 12, 2012

hmmmm it wasn't that easy for me. I followed this guide :
http://www.flashdeveloper.co/post/10985842021/overlay-adobe-air-32-in-flash-builder-46
which says to make a copy of the old flex SDK folder then copy in and overwrite with the contents from the AIR SDK folder  and a few other thing

EDIT: After more closely reading what you did its basically exactly the same other than the step with adding the ‘Playerglobal.swc’

Inspiring
June 12, 2012

Yep -- seems like I didn't figure out that Playerglobal.swc thing on my own.  Thanks for that -- I'm sure that would've been a problem in the future...  Probably saved me some future headaches...

L.