IN-APP PURCHASE and other flash packager limitations
Hi,
I am a mobile developer in a major, if not the biggest game company. We are currently working on a game that needs in-app purchase and that will be multi-platform (IPad, IPhone, Android, Pc, Mac, and Web)
We considered Flash as a multi-platform/screen development tool but the lack of an in-app purchase feature is a huge problem for us since it’s a key element of our game development strategy..
My question is: Does anyone know any workaround to make it happen?
If not: Is this feature planned in the future updates?
That makes me wonder: Can anyone enumerate the flash packager limitation in terms of features?
Is it possible to create a module in Objective C that would communicate with a flash packaged game?
I am very surprised that little information can be found on the web since it’s a very important feature for serious game development.
