Skip to main content
Known Participant
April 4, 2013
Question

In-app purchasing for Android & iOS

  • April 4, 2013
  • 1 reply
  • 4479 views

Hi,

I have developed an AIR mobile app for both Android and iOS devices. Now, I want to sell my app through Google Play and Apple stores.

1. How to implement in-app purchasing for Andorid and iOS in my AIR app

2. Does Adobe have support for implementing in-app purchasing?

3. Implementing in-app purchasing only once in my app will be enough to send it to both Google and Apple stores?

Kindly, guide me. Thanks is advance...

This topic has been closed for replies.

1 reply

Adobe Employee
April 4, 2013

AIR does not provide native support for in app purchase on both Android and iOS. However, you can use native extensions to implement in app purchases in your application. InAppPurchase ANE for iOS is bundled with Adobe gaming sdk.

cbalphaAuthor
Known Participant
April 4, 2013

Thanks Varun...

Are there in plugins for Android which support in app purchasing?

April 10, 2013

I used milkmangames ANE. (50$), because i didnt want to fork the code for each os.

http://www.milkmangames.com/blog/tools/

It was "easy" to set up (quotes: as easy as something complicate can be).

Consumables, or One-time-purchases worked out of the box, but restore, subscriptions and auto subscriptions (like newspapers) had bugs like hell and were unusable.

Also check out here for some free stuff (wich propably works as well as the comercial, "supported" stuff, stupid-me)...

https://github.com/freshplanet/ANE-In-App-Purchase

More ANEs:

http://sleepydesign.blogspot.de/2012/07/ane-free-air-native-extensions.html