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I have an app I developed in Adobe Flash ported to iOS as an AIR application. The microphone feature allowing a user to record his/her voice and play it back has stopped working on devices running iOS 8. It has worked fine on earlier versions of the iOS, but it's not playing nice with iOS 8.Has anyone run into this problem, and is there a fix?Please help! Thanks!
I know this issue has been posted before but the solutions in those discussions (Windows Installer Cleanup or Microsoft FixIt Uninstall-Install) do not work. I am in an Enterprise environment and need to get Air updated on all of our computers. Even logged on as Administrator here is the Install.log contents:[2015-02-12:09:27:51] Runtime Installer begin with version 16.0.0.273 on Windows 7 x86[2015-02-12:09:27:51] Commandline is: [2015-02-12:09:27:51] No installed runtime detected[2015-02-12:09:27:54] Relaunching with elevation[2015-02-12:09:27:54] Launching subprocess with commandline c:\users\admini~1\appdata\local\temp\airc310.tmp\adobe air installer.exe -ei[2015-02-12:09:27:54] Runtime Installer begin with version 16.0.0.273 on Windows 7 x86[2015-02-12:09:27:54] Commandline is: -stdio \\.\pipe\AIR_5640_0 -ei[2015-02-12:09:27:54] No installed runtime detected[2015-02-12:09:27:55] Starting silent runtime install. Installing runtime version 16.0.0.273[2015-02-12:09:27:55] Installing m
Hi,I am unable to update my adobe air as i cannot reset my password. Please advise
I installed Rosetta Stone on my laptop (Windows 7 Ultimate) a few days ago and it was working fine until today. Now when I try to open it it says: "Adobe AIR. The installation of this application is damaged. Try re-installing or contacting the publisher for assistance." I have uninstalled/re-installed several times and it hasn't helped. One more thing: when I go to the start menu and type in Adobe Air, it doesn't show up, only the installer does. I don't know if that's significant or not (I'm not tech-savvy). Please help?
Is anybody else having their Adobe AIR iOS app crash within the first second of opening it?I am using iPhone 6, iOS 8.1.3, with a development certificate.With Adobe AIR SDK 16.0.0.283 and now with 17.0.0.93, after compiling the app (whether in release mode or debug mode), before the app getTimer() can ever reach 999 milliseconds the app will crash. No matter what code I have, it is just crashing before the runtime can ever reach the first second.Anybody else having this kind of behavior?
Hi,the AIR development seems quite vibrant and not dead at all 🙂I'm wondering if there is an official update to the AIR roadmap, as the last one on "Adobe roadmap for the Flash runtimes | Adobe Developer Connection" is about 1 year old.Cheers,Vincent
Please forgive all the noobishness of this question. I'm doing my first Android app.Is this Android LVL necessary? Will it really help keep my paid app from getting pirated on Google Play? If so, is there an easier way to do it than this: Licensing Adobe AIR applications on Android | Adobe Developer ConnectionFor instance, is there any reason I wouldn't just go with this: Android LVL (License Verification Library) for AirI'd love to get this working on my app, but I was really hoping to do it without building my own ANE (as in the Adobe tutorial). I was hoping Adobe could just provide this ANE or build the licensing process into Flash Pro. Is there a reason this isn't done?Thanks for your help on this.jon.
Is there a plan for adding VideoTexture to Android?I have so many apps which need access to videos located on mobile.Please help make this a priority!
I'm publishing an .fla in AIR for IOS.I'm in CC 2014 so first I need to know which AIR should I publish in?newest is AIR 14.0.0.178 for IOSIOS deployment type is App Storepublishes with no error.I see the following files included .swf and app.xmlI convert the .ipa to a zip fileUpload that thru the Application Loader I get the following errorThe package does not contain an Info.plist.Where is the infoplist for this and do I convert the .ipa and the info to a zip file?I converted the .ipa to a .zip and the intoplist file is NOT THERE how do I generate this?Any help here?
Hey guys, does anyone have this version? I can't find it here : http://stackoverflow.com/questions/20982533/how-to-download-older-google-play-services/26838281#26838281It sounds like Milkman and FreshPlanet are using this version, and so if in my own ANE I use the latest SDK I've a conflict.Please tell me that you have it on your hard drive!
I am trying to add latest Google Plus (google-play-services.jar) support to an Air mobile app by creating a native extension.The code doesn't have compile-time errors or warnings, the JAR is exported fine, ANE is built and included in project without problems,but when I run my apk, it crushes. In device-crush-logs I can see following error:12-04 11:08:18.602 23195 23195 I dalvikvm: Failed resolving Lcom/google/example/games/basegameutils/GameHelper; interface 940 'Lcom/google/android/gms/common/api/GoogleApiClient$ConnectionCallbacks;'12-04 11:08:18.602 23195 23195 W dalvikvm: Link of class 'Lcom/google/example/games/basegameutils/GameHelper;' failedAt first I tried to build an extension from empty project, all by myself.After that I found an extension with open source at github http://github.com/alextel69/google-play-game-services-ane/I build that extension and include in my AIR mobile project and it works fine, but the google-play-services.jar is too old and doesn't contain classes I
I have a problem with my Flash App on Android, this app requires installing Adobe Air on Android before running. The keyboard pushing issue has troubled me for a while however I can't find a solution.As you know, while triggering any text box, the keyboard, no matter built-in one or others will push the screen up to a few then you can see what you are typing. However, on my app, when I trigger the built-in keyboard, it covers the half screen meanwhile I can't see what I am typing.Could anyone can give a light so I can completely this problem for 2 years? Is this something I can do with action script or Flash?Thank you.
Is it possible to have my app run in the background only if audio is playing? I tried adding NativeApplication.nativeapplication.executeInBackground = true during playback function and false when the sound completes or the stop button pressed, but it crashes if the sound stops while in the background. ThanksCraig
Hello All.I am using the htmlLoader to display a web page in an AIR app for a kiosk set-up. I also wanted to have a Spanish option to view the kiosk. The website that am loading uses Google translate to convert all of the text to Spanish. But when I view the site in the htmlLoader the Google Translate bar spins and spins and sits and 0% translated.Has anyone had any experience with this?I posted this same question on the Google Translate forum but so far no response.Thank you for any input you may have.
I am getting a lot of audio artifacts (clicking\popping) using the latest AIR Beta 16.0.0.283I have mp3s playing at 64kps.Anyone else? Are there any specific formats that are better?ThanksCraig
My app has a consumable item for purchase. Once purchased, it is consumed immediately, and the item's location is then permanently stored in the app.What is the best way to achieve this? Should I use something like SharedObject, or do the contents of those get cleared when the app version updates?Thanks for any help or ideas.
when I try to download adobe air it says :An error occurred while installing Adobe AIR. Installation may not be allowed by your administrator. Please contact your administrator. well i am owner of my pc.I tried Microsoft fix it, but it is not work. My adobe air worked but since two months I cannot download any software based on Adobe Air. so I uninstalled adobe air to reinstall it now I cannot even download adobe air .I dont know what else i can do? I will appreciate for any help.
I have a pc
I have created a ane of android.with an error that it is jdk1.7, there is no problem that it is jdk1.6.it's jdk1.7 the jar of ane do not create?
Hi All,I am having two jre installed jre1.5.0.14 and jre 1.6.0.I am trying to package swf applicatgion for ios using command line "<c:\program files\java\jre1.6.0\bin\java" –jar “C:\Program Files\Adobe\Adobe Flash CS5.5\AIR2.6\lib\adt.jar" –package -storetype pkcs12 -keystore cert.p12 myApp.air myApp.xml myApp.swf -extdir extentionsbut it is giving error code 105 But when I am uninstalling jre 1.6.0 and then running command “C:\Program Files\Adobe\Adobe Flash CS5.5\AIR2.6\bin\adt" –package -storetype pkcs12 -keystore cert.p12 myApp.air myApp.xml myApp.swf -extdir extentionsIts working fine.even I am trying to uninstall jre 1.5.0.14 and compiling directly with jre 1.6.0 its giving me error.Please suggest.ThanksNitesh Kumar
so i just bought town of salem on steam, and i need adobe air to run it.. but i cant seem to install cause it needs admin rights and i contacted windows to verify that i do have all the rights. any ideas/tips?
Since I updated to latest AIR 3.9 beta the leftmost part of the text in spark TextAreas get clipped on iOS7 (Android is OK). Just a couple of pixels but bad enough. It looked fine in 3.8.The skin I've used are both the mobile.TextAreaSkin and the StageTextAreaSkin (same problem). Anyone else has this problem?Could it be worked around in a custom skin?Unfortunately this seems to still be the case with the AIR 3.9 release version.
Hi my friends.I have designed main swf to load external swf for android by Adobe Flash and Adobe Air.All thing is OK in PC and Adobe Air simulator, in android phone: external swf is loaded But it‘s action script isn’t run! (External script isn’t run)(Tested at Android 4.3)var mw:Number = stage.stageWidth;var mh:Number = stage.stageHeight; var loader:Loader=new Loader();var swfExternal:MovieClip;function gotoswf(url:String):void { loader.unload(); var contextswf:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null); contextswf.checkPolicyFile = false; contextswf.allowCodeImport = true;  
Hi there,i'm struggling with an AIR 3.6 mobile app that should support several languages (for testing 'de_DE' and 'en_US').Here is what i do in Flash Builder 4.7:adding resources.properties in ./locale/en_US and ./locale/de_DE with one key 'test' and a translated string in itadding the folder 'locale/{locale}' in ActionScript Build Path -> Source Pathadding '-locale=de_DE,en_US' in ActionScript Compiler as an additional compiler argumentin source code i add the following ResourceBundle metadata: [ResourceBundle("resources")] public class Root extends Sprite 5. as a test i use the following code: var sortedLocales:Array = LocaleUtil.sortLanguagesByPreference(["de_DE", "en_US"], Capabilities.languages, "de_DE"); ResourceManager.ge
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