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Hi,When packaging the IPA file by "-useLegacyAOT no", the IPA running on iOS 7 will encounter this bug:All "arguments.callee" inside any function body will return nullThis bug only occurs when you package the IPA file by "-useLegacyAOT no", and the AIR SDK I use is 13.0.0.83I have already reported this bug to Adobe Bugbase, and I also included 2 workarounds:https://bugbase.adobe.com/index.cfm?event=bug&id=3751117I post it here just in case you miss it, this bug has a large impact on all AIR 13 mobile apps.DarkStone2014-04-29
Hi everyone. At this time what´s the best way to integrate maps on air iOS / android , working in flash professional cc (air 13)?Thanks, Gonçalo
I have Adobe AIR application that uses Starling and DragonBones.We use IntelliJ IDE.We can run the application on the device without problem when running from the IDE.We build an ad-hoc distribution and put it on a device using TestFlight.When we run the application it show the splash-screen image and after that either go into white blank screen or crashes.In the XCode Organizer crash report I can't find helpful information.How can I debug this problem?
I'm writing mobile application with Adobe AIR. The application use AIR Microphone API to record sound to file and later replay it.The problem manifest only on mobile devices, not simulator. Specifically only on iOS devices, android devices seem to work OK.Sometimes the recorded sound is missing samples. I know this because I use iFunBox to copy the recorded file to another application that replay it. The dropped frame manifest during playback as very fast audio because only part of the samples were recorded.Sometime the playback is to slow which manifest as very slow audio. I know this because when the recording is fine and the other application play the sound right or when I take a file I recorded in the simulator (which run on my MacBook) and it only play slow on the mobile device.How can I make sure the sound is good even when the application is a bit busy?
HiWhen trying to compile my application using flash CS6, my client get's the error:1046: Type was not found or was not a compile-time constant: NativeText.I do not get this error, when publishing.To the extent I can, I have checked his publish settings and they seem correct. Does anyone have any ideas what could be causing this?Best,Chris McLaughlin
I need it for some apps i have but will not install. Keeps saying "error -24"
Hi, yes; I'm new here, as well as to Adobe Air, and I'm still trying to learn the ropes around here, and I apologize in advance if this has already been asked, or I have placed this question in the wrong forum.The thing is, I was wondering if it was possible to play my SWF files via adobe air for android; and if so, how? Thanks in advance either way.
Hi everyone,I have a bad issue with the latest versions of AIR in my last app.I use AIR for develop this application. It's still finish for the most part of it.It's a simple application. I used the AIR 13.0 SDK during development.I didn't have any problem during all this time. Tests on iOS causes the app crash at the first second of execution.The compilation with SDK : 4.0, 13.0, 14.0 causes the same problem.The crash log errors:Exception Type: EXC_BAD_ACCESS (SIGSEGV)Exception Subtype: KERN_INVALID_ADDRESS at 0x0000003cTriggered by Thread: 0Libraries used : - MVCExpress- Starling- LoaderMax- TweenMax I tried to use an older version for test if It was due to the app...With compiling with AIR 3.9 SDK, the app works well on iOS.Everything looks okay.The crash happens during a simple Vector<> creation.And when tracing the System.freeMemory it seems to have very very low memory(compared to compilation with 3.9)But unfortunately, today, Apple didn't accept all apps c
Hi, I am in the process of submitting my game to Google Play and although in the manifest additions of the application descriptor I am setting:<uses-sdk android:minSdkVersion="8"/>Google Play doesn't seem to recognize the minimum Android version requirement (Android 2.2 in this case).This is a screenshot from the Google Play front-end (as opposed to the Google Developer console):BUT, if I check the minimum API in the Google Developer's console I can see that it is correctly set:So which one is true?I am concerned that once the game is live users with Android versions lower than 2.3 will be able to download the game and obviously experience problems on their devices.Or am I missing something else here?Any pointers in the right direction will be greatly appreciated.
Hey,I'm desperately trying to get the nice Touch Keyboard to display on Windows 8 for my AIR App.Looking at this article http://sukantadas.wordpress.com/2012/10/16/executing-exe-file-from-desktop-through-adobe-air/ it seems possible, and it works nicely on my windows 7 machine, beit that TabTip.exe is a slightly different keyboard on Win7.Over to windows 8, I can't get it to work for love nor money. ('m testing on this http://www.samsung.com/us/business/computing/tablet-pcs/XE700T1C-A03US).It works fine if I wrapp the SWF with MDM.ZINC - Mdm.System.exec("C:\\Program Files\\Common Files\\microsoft shared\\ink\\TabTip.exe"); but then I'm out of the AIR SDK and stuck with MDM Zinc; which doesn't even recognise MouseDown events on Windows 8 (touching the screen).. but that's another story - http://www.mdmforum.com/forum/index.php?showtopic=29963 Please can someone help me as I've been pulling my hair out..
I have an air application for mac and windows. In the app I use stagewebview(true) to create a stagewebview using the systems native browser. So far this all works great. The problem I get is when entering full_screen mode on windows. If I click and drag the window size bigger and smaller, everything scales correctly. If I enter into full_screen mode then the scaling is completely off. I can manually drag the window to be almost the fullscreen and it works great. As soon as I enter full_screen mode it is all off and only on the windows side. Now as I mentioned I am using the new native browser feature when creating my stagewebview. So it is using Internet Explorer. I have tested with my base os system running ie8 and ie11 with the same results.If I had to guess it seems to be a problem with my viewport meta data in my html that works great until I enter fullscreen and then it is ignored. I tried some css with @-ms-viewport but that didn't seem to have any effect. Any ideas?
I'm running Windows 7 on a laptop. I have downloaded Adobe Air version 13.0.0.83 successfully. When I click on the Setup.exe file the program will start the install process, but it will immediately shutdown with an error message. I have tried this at least 6 times and get the same result. What are the likely issues?
Since we have developed our own application distribution channels for our Android tablets which our target audience are kids aged 2-13 years old, we have enabled parental control and do not install Google Play in our tablets. However, some apps didnt work on our tablets because they needed parents to download "Adobe Air". May I know if there is anyway, I can get the Adobe Air SDK and distributed it on our own Android app market?
I need a YouTube video to play inside my iOS app. I know there's a Youtube API for AS3, but I haven't had much luck getting it to work. When I test the app on my computer, I get the error "SecurityError: Error #3207: Application-sandbox content cannot access this feature", and on the iOS device it just does nothing. I have set Security.allowDomain("www.youtube.com").Does anyone have working example of getting this to work on a mobile device? Or is there another library altogether that I can use?
Hi,I'm opening a web page in an StageWebView and by trying to click a link that should open a window, I receive this error:[StageWebView] Error: Open popup window failed This is the link "Invite your friends" at Google: https://developers.google.com/+/web/share/interactive#myBtnHow to fix that? I hope anybody got an idea!
hi , i want to simulate zoom ( magnifier ) some text info in my android app use these script to enable swipe and Zoom Gesture to my text ( that i put in movieclip with instance name : textzoom) import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.events.TransformGestureEvent; import flash.events.GestureEvent; var origX:Number; var origY:Number; Multitouch.inputMode = MultitouchInputMode.GESTURE; origX = textzoom.x; origY = textzoom.y; textzoom.addEventListener(TransformGestureEvent.GESTURE_ZOOM, onZoom); function onZoom(e:TransformGestureEvent):void { if (textzoom.scaleX > 0.5 && textzoom.scaleX < 3) { textzoom.scaleX *= e.scaleX; textzoom.scaleY = textzoom.scaleX; } else if (textzoom.scaleX < 0.5) {  
I am using StageVideo to play a video file on iOS (ipad mostly) and it runs ok. I recently shot some video from 3 different camera angles and so I thought I would try to give the user the flexibility to play the video and switch between camera angles on the fly. Is there a 'best' way to do this or has anyone achieved something similar? I've experimented with just switching the net stream mid flow to play a new file (but this starts again from the beginning). Ideally I want the transition between streams to be seamless so that dialogue / music etc is not affected.Is it possible to have the three net streams all running in the background and then attach the desired one into the stage video container on a button press? I'm targetting iOS 7 devices but I don't know if performance will be an issue. Or maybe have 3 stage video instances and try to hide/shuffle them at runtime (although I think iOS only has 1 stagevideo instance at a time?)
XCode 5.1.1 / Mac OSX 10.9.2 / iOS Simulator 7.1 or 7.0 or 6AIRSDK 13/14 all can't debug in iOS Simulator error message: Unable to dvtFoundationBundle. Error:
I work for a library in Michigan and I am using Kaspersky Security Center to Distribute Software/Updates for our network. I have a distribution license agreement with Adobe to distribute Air, Flash, Reader, Shockwave Flash. I am able to silently install various apps such as Java, Flash ect. via this Program. I am unable to get Adobe Air to install properly when -silent is added to the command line. I look in the add/remove programs and the program does not show up even though Kaspersky shows there were not errors during the installation process. I install it without the -silent command it hangs as it does not get passed the End User License Agreement. I already have a distribution agreement with Adobe for the library I work at. I was wondering what could be causing it not to install and if anyone knew of any work arounds. I have tried to convert the exe file to an MSI and that has not worked either.Thanks,Matt
Hi AllI am using Adobe Air 13.0 to upload a streaming video to Flash Media Server.This works fine on all Android devices, but on iOS devices (both iPad and iPhone) the publish stream breaks after several time (could be 10 seconds, could be 5 minutes).Here are my relevant code segments:private function CreateConnection():void { netconn = new NetConnection(); netconn.client = this; netconn.objectEncoding = flash.net.ObjectEncoding.AMF3; netconn.connect(rtmpPath); netconn.addEventListener("netStatus", netConnection_eventHandler); }netStream = new NetStream(netconn, NetStream.CONNECT_TO_FMS); metaSniffer=new Object();netStream.client=metaSniffer;metaSniffer.onMetaData=getMeta;netStream.addEventListener(NetStatusEvent.NET_STATUS,netConnection_eventHandler);netStream.attachCamera(cam);netStream.attachAudio(mic);netStream.publish(InterviewID, "record");Thanks,Koby.
why show me this error :Unable to dvtFoundationBundle. ErrorIOS 5.1 & AIRSDK 13 ,FLASH BUILDER 4.7 , OS X 10.9.2I have try AIRSDK 14 BETA , save issue....XCODE 5.1.1, same same ~~Unable to dvtFoundationBundle. Errorwho can help me ....
Please vote to have Bug 3744843 evaluated by Adobe!! Thank you!https://bugbase.adobe.com/index.cfm?event=bug&id=3744843
Hi,Is there a way to launch an Air desktop app from a second Air desktop app?I'm using Air 4 with Flash CS 6 on Windows.Thanks
Hi!I am developing an Adobe AIR app for the iPad (I use iPad 4 with iOS 7). The app works fine. However, when I exit the app and use the iPad, the device is very slow and after a while it actually reboots by itself. I am 100% positive that the iPad's behaviour is related to the use of the AIR app. It causes in general some delay to the system and eventually the iPad reboots. I am afraid that would cause my app to be rejected by Apple.Any ideas?Cheers
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