『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Questions
新着順
I build a release build .ipa file and installed on iPad running on iOS 7.0.3. But weird because my app stuck on start screen with my logo.Debug .ipa file is running correctly, just problem with the release build .ipa.I build using Flash Builder 4.7. If I build using IntelliJ IDEA the app icon grayed and cannot be opened.Any idea what's going on with my build file?
Hi,I just received my new MacBook last week and now some things aren't working as before - I guess I mised to change some settings. I would be glad i anyone could help.I have OSX10.9.1 on my MacBook. Flash CC 13.1.0.217 and AIR 3.9.0.1380. On my old MacBook I was able to choose the AIR-Runtime from GooglePlay or Amazon for my Android App. Now I can't check this button anymore and I don't know what do do to make this "choosable" again 🙂Would be great if anyone could help!Best regardsJan
Hi all,I'm developing an AIR app for iOS using CS6 AIR 3.9. I have a textfield that loads in dynamic content from an external xml file and links (anchor tags) will sometimes be in the content. Now when the user taps on a hyperlink, i want StageWebView to open and load the URL . That does happen but what also happens is the native browser opens too, forcing the app to the background and the browser launches the same webpage.I think i've narrowed down the problem to the fact that the anchor tag is being used, the default behviour would be to open the webpage in the browser on mouse click.My question is how do i stop the anchor tag from launching the native browser so the user will always stay in the app? I thought about using e.preventDefault() but i'm not sure where to place it in the code or if it would work because i'm not using any functions to open the broswer in the first place.I've copied the function that executes when the user taps the textfield.var webView:StageWebView;var swvR
I'm in a bit of a quandary. I created an Adobe AIR app which supports iPhone 4 retina resolution, and iPad standard resolution (even on iPad 3). I assumed that Adobe AIR doesn't support iPhone 3 devices and resolutions, so I didn't even package Default PNGs for those old devices. The app passed and went live in the store back in September. I think I was using AIR 3.7 at the time. Last week, I pushed through an update that uses AIR 3.9. That's been approved and is live.Today, I find out that people with iPhone 3GS can download the game! Now first of all, how did it pass if iPhone 3 actually is supported?! The person who downloaded it told me that only a portion of the screen is visible (of course! iphone3 is lower res than my app is set to!)So beyond the shock of Apple not rejecting it or restricting it from download on low-res devices, how do *I* restrict it? I cannot find anything in iTunes to set this, and the only info I could find out there was using "iOS Keys" and finding a
Why a years long issue which always used to be so much of pain that Adobe can not rectify! Environment:Flex AIR SDK 3.1 - 3.8 (through which I've tested)Flex SDK 4.6Take a simple HTTPService class with a requestTimeout which is more than 3 minutes, and it turns to #2032: Stream Error!Even URLRequestDefaults.idleTimeout = 300000; is buggy if you use it like this (this never make the 'iHaveSpecialTimeout' timeout properly):if ( iHaveSpecialTimeout ) { URLRequestDefaults.idleTimeout = 300000; httpService.requestTimeout = 300;}else{ // taking as default for my application URLRequestDefaults.idleTimeout = 120000; httpService.requestTimeout = 120;}What is problem with you Adobe!
Hi,My students and I have not been able to make an AIR app that can take a picture using the devices camera and then add the image to the display list. We are able to open the devices camera and of course take a picture, but that's it.We've been using these two tutorials/examples: http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/CameraUI.htmlandhttp://tv.adobe.com/watch/adc-presents/input-for-mobile-devices-camera/I've uploaded our project: http://www.dayvid.com/professor/camera.zipCan someone help us out?Thanks!Below is the main document class:package { import flash.desktop.NativeApplication; import flash.display.Loader; import flash.display.MovieClip; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.ErrorEvent; import flash.events.Event; import flash.events.IOErrorEvent; import flash.events.MediaEvent; import flash.media.CameraUI; import flash.media.MediaPromise; import flash.media.MediaType; import flash.ev
Is it me or is it no longer possible to return to an iOS app in AIR 4.0 beta? An app I just compiled restarts every time you launch it. No such problem in AIR 3.9.
Is it possible to toggle between the 2 styles while in an app ?I am using the dark style.. however I have a fullscreen black window that opens up. I want to switch to the light theme when that window is opened.Any guidance here is appreciated.
Hi,UDID is no longer available in iOS 6+ due to security / privacy reasons. Instead, use identifierForVendor or advertisingIdentifier.Great! But how do I gain in Adobe AIR?I create an application based on the license and need a unique license number. Any ideas?
Hello,We have an application we are deploying on PC & Mac using the FlashPlayer. We are porting the application on Android and iOS using Air Sdk. The application runs perfectly well in terms of performance. The game runs without any trouble til the end on Android but we are experiencing a crash on iOS.The crash seems to be related to a memory issue. We profiled the application with Instruments and when the crash appears, the application consumes 90Megs of memory. This is for an iPhone 3GS. On an iPad2, the game crashes similarly around 100Megs of Ram used. The crash log refers to a bad access exception and as we are receiving a lot of low memory warnings, we assume it comes from a malloc that fails.We obviously don't have any leaks left as the game runs well on all the other platforms. this is especially obvious as the game runs perfectly well on Android with the same sdk. We are rendering in gpu mode. We also tried to switch to cpu without any luck. The garbage collector seems to
How do I make a SHA 256 hash of the current application bytecode? (To use for verifying that is has not been tampered with)/BE
I cannot uninstall or reinstall Adobe Air and now Pandora is not working. If I click the Air installer it says Air is already installed but the Pandora app says I need to install Air. If I look in add/remove programs it is not listed. I have tried the Windows Installer Cleanup Utility and the Microsoft Fix it but Air does not show up in them either. I am running XP SP3. Thanks, Lance
After I download adobe air in order to play my games on the table I keep getting a -24" error? How can this be fixed so I can install it.
This is new for me. I've made a bunch of apps with Flash Pro CC and Air. After the last CC update I can't run my builds on an iPad. They hang as soon as I try to flush a shared object. Any ideas? Is there a new permission setting I need to define? Here is what the debugger says:Waiting for Player to connect...Error: Error #2130: Unable to flush SharedObject. at Error$/throwError() at flash.net::SharedObject/flush() at CleverClimbers_fla::MainTimeline/frame1()[MyFile_fla.MainTimeline::frame1:133] at CleverClimbers_fla::MainTimeline/frame1()Cannot display source code at this location.Debug session terminated.
In what format is the file "META-INF/AIR/flash"?/BE
Hi there,i habe following problem: i am using Flash Builder 4.6 with adobe air 3.9.i want to publish my app with flash builder and after instering the certificate and password,an error occured:Error occurred while packaging the application:unexpected failure: nulljava.lang.NullPointerException at com.adobe.png.PNGUtils.updatePNGMetadata(PNGUtils.java:60) at com.adobe.air.ipa.IPAOutputStream.addFile(IPAOutputStream.java:557) at com.adobe.air.ADTOutputStream.addFileFromStream(ADTOutputStream.java: 299) at com.adobe.air.ADTOutputStream.addFileFromStream(ADTOutputStream.java: 292) at com.adobe.air.ipa.IPAOutputStream.addSpecialIcon(IPAOutputStream.java :207) &n
Hi,I just downloaded the latest SDK as I saw a thread stating that Windows issues with useLegacyAOT had been fixed, but I can't test as I am seeing the error "unknown configuration variable 'useLegacyAOT'" whenever I try setting "useLegacyAOT".Is it possible to do this from Flash Builder, or do I need to attempt a command line based on Flash Builder project?Thanks,G
I have a video player which plays encrypted FLV files. Here is related piece of the code stream.addEventListener(StatusEvent.STATUS, onStatusEvent); stream.addEventListener(DRMStatusEvent.DRM_STATUS, onDRMStatus); stream.addEventListener(DRMErrorEvent.DRM_ERROR, onDRMError); stream.addEventListener(DRMAuthenticateEvent.DRM_AUTHENTICATE, onDRMAuthenticate);It works fine on Android, Windows and Mac, but for whatever reason on iOS onStatusEvent, onDRMAuthenticate or onDRMError are never fired, and the file is not played.iPad Mini, iOS 7.0.4, Adobe AIR SDK 3.9.Files are in FLV format, codec On2 VP6 (not H.264), so those events should be supported.Here is the FLV example: http://www.scienceofmassage.com/dnn/som/protocols/library/bell/bell_01.flv Any help is greatly appreciated.
We are developing a mobile application (targeting for android & ios) using Adobe Flash Builder 4.6, Adobe AIR 3.5. Requirement is to localize the content for indian languages, and rite now we are targeting tamil locale. We implemented the localization, it is working for the locales where the fonts are available on the device, like french, chinese etc., but not for tamil locale. As the device doesn't have the font, we would like to embed TTF font.After googling on the subject, these are the steps we did to embed tamil font, without any luck.1. Used fontswf to convert to SWF2. In the main application, we embed the SWF (got the Class reference)3. Registered the font4. When the locale is changed to Tamil, we are changing the application style (fontFamily) to the Class that we got in Step 2PS: Currently we are testing on android devices, however the solution needs to work for ios as wellUnfortunately, this is not working. Requesting your help in this regard!
I made some updates to some of my apps with Air SDK 3.7 (3.7.0.1820) and noticed on Galaxy S4 the app icon appears very small. The other old apps, that was built using SDK 3.5 are appearing fine regular large sized icons (at least it's stretched up to be same size with other apps) on the same phone. On Air Android Settings, there are just same old 36, 48, 72 size selections to upload icon images, I don't see anywhere to upload large icons.Am I missing something here?
Hey all, I gave in a while back and just used Darkredz StageWebView and VideoPlayer ANE to get around this. It's been quite a long time and I'd really love to know the underlying reason as to why such a basic and vital attribute isn't wired into the AIR SDK. But alas to this day, as the documentation clearly states:http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/NetStream.html#bytesLoadedNote: This property is not supported for H.264 video in AIR 3.0 for iOS.This makes me a sad panda. Has anyone found a workaround beyond the above mentioned ANE?
I am experiencing the following problems with Milkman Games in-app-purchases ANE dor Adobe AIR:PROBLEM 10) StoreKit is created and correctly returns all the product IDs via StoreKit.storeKit.loadProductDetails() 1) I purchase item A, the item is correctly purchased 2) I purchase item B, the item is correctly purchased 3) I uninstall and re-install the app 4) I restore transactions via StoreKit.storeKit.restoreTransactions() 5) Only item B is restored ( onPurchaseSuccess() is only triggered once for item B)EXPECTED BEHAVIOUR: I would expect that restoreTransactions() would trigger onPurchaseSuccess() for each of the items previously restored.PROBLEM 26) I close the app 7) When I restart the app, onPurchaseSuccess() for product B is fired without any of the app code calling it.Is StoreKit attempting to restore transactions by default everytime StoreKit is created? (i.e. StoreKit.create(); )Testing device: iPad2, iPhone4 Operating System: iOS 7 and iOS 6 Compiling for: AIR 3.8Type of item
I have two certificates for my app, but adobe air asks for only one certificate. How can i use two different certificate ( like xcode - development and distribution certificate ) for outputting app on adobe air. Urgent. plz help
HelloSince approx. 2 moths I've got a problem with downloading AIR update. New version is probably released but when trying to download it is unaccesilble. When download button clicked the page is redirecting to main site adobe.com. No matter which system is used (Win 7 32 or 64, Win 8 64) or which browser (Firefox, IE) every time "download" works as "return to home page".What is going on?Regards
Hi, I just tried to use the new IPA packaging option and it protested that each of my included ANEs have "duplicate symbols for architecture armv7.""Compilation failed while executing: ld64"No such problem when I compile it the old fashioned way.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
すでにアカウントをお持ちですか?ログイン
アカウントをお持ちではありませんか? アカウントを作成
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.