『アドビコミュニティフォーラム』に質問/トピックを投稿する方法
Questions
新着順
I'm having really issues with 4.3 Design and spam. I've got all sorts of different apps in my account, education, business, trivia. Apps that only make sense on their own. Apple rejected my latest app and the comment was as follows:"We ask that you consolidate your existing apps, as well as any new apps that you submit, as your app provides the same feature set as other apps you've submitted to the App Store, only varying slightly in content or language. (For those instances where it doesn’t seem appropriate to consolidate all of your apps into one, it would also be acceptable to consolidate your apps by theme, category of app, business, etc.)"They are saying here I should put ALL business apps together under one app for example. Madness - so two completely different apps doing totally different things should be made into one app because they are both a business app?Anyone else struggling with this?
Aloha,This was asked during the last meeting "Using ANEs with Adobe AIR" and so I thought that I would ask here.Thank you very much!Johnny
I developed an Adobe AIR desktop application on macOS. I want to make it available to all those who visit my blog. How can I make my Adobe AIR application downloadable and executable to all with a link on my blog?Thank you.
I have a existing iOS application developed in Animate CC using ActionScript3.0. I have to add Augmented Reality(AR) in that application. Can I add the AR component to it using some other technology like Unity?Is developing an application using multiple technologies supported in Animate CC? If yes, how do i accomplish it?
All new iPhone apps will be required to support the notch in April - Neowin I share this news with Adobe AIR Developers team. They can be interested by it as April is coming fast, and they have to implement this function in the next AIR version..
I am creating a ipa using Adobe Air 29 for iOS. Size of my main fla is 97MB. Build (.ipa) file created is 182 MB. It takes me around 30 minutes to build .ipa file.How can i speed up this process?My PC configuration is:-i5 processor-16GB RAM-8GB graphics card
Hi,I understand that AS3 is going to be slower than c of course, BUT why 4 times slower. That seams like too much with a simple test like this where no object or string manipulation is happening, only function call and integer comparison, increment plus one modulo operator.I have a situation in Box2D where when you have a lot of complex dynamic objects with a lot of fixtures Box2D is calling one particular function like 7000, 10000 and even 20000 times. That is why I have design a very simple test to only test function call performance.I have created this test for ActionScript 3, C, C#, Java and ActionScript.This is the code for ActionScript 3:https://pastebin.com/Hy9Kcc4hTest completes on my machine in 15 seconds. I am using AIR SDK 30, Windows 10 and Flash Builder 4.7.Also this result is for release build. Result is the same for Win 32 bit Captive release build and release build swf run from Flash Standalone Player (not debug player);This the code for C:https://pastebin.com/h6j6VXtAI
Hi,It seams that there is a "big" performance difference between AIR Win 32 bit and AIR Win 64 apps at least in this test.For Win 32 bit captive time is around 17 seconds and for Win 64 bit captive time is around 50 second. That is a big differenceWhy would this test be so much slower when I compile for Win 64 bit captive than Win 32 bit captive:package{ import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.text.TextField; import flash.text.TextFormat; import flash.utils.getTimer; import flash.utils.setTimeout; [SWF(frameRate="60", width="1280", height="720", backgroundColor="0x000000")] public class PerformanceTestAIR extends Sprite { private stat
We have a very popular app in Apple store, that worked perfectly for many years on AIR16. Families use this app for video chat, and this is very vital for their communications.Recently we upgraded the app to AIR30 and published to Apple store, but this upgrade introduced many stability issues. We are unable to downgrade the app back to AIR16, and Apple has rejected all our petitions due the following issue:IOS is blocking AIR, rejected for months,due to AIR has API using IOPSCopyPowerSourcesInfoWe are hence stuck, and our users are unable to use this app, that is quite vital for their family communications.Here are the details:The app is used for two way video calling from web to app. We use a flash server to relay the audio and video back and forth.Hence there are two streams, each with video and audio attached.The app uses rtmpThe app works very reliably when the mic from the app is not connected to the NetStream. In this situation, there are three channels, (Video both ways, and aud
I uploaded my app to app store but then i got mail from apple:Dear Developer,We identified one or more issues with a recent delivery for your app, "...my app". Please correct the following issues, then upload again. Missing required icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format for iOS versions >= 7.0. i tried to add it in app.xml like this but it did not work <image120x120>icons/icon_120.png</image120x120>i had already added Assets.car which is made on this:Generate ios、android app ICON and Assets.car online i am using Flash pro for packaging with air for ios version 30and in settings you can by default add only this icons<image29x29>icons/icon_29.png</image29x29><image57x57>icons/icon_57.png</image57x57><image114x114>icons/icon_114.png</image114x114><image512x512>icons/icon_512.png</image512x512><image48x48>icons/icon_48.png</image48x
I have a problem with running FlexUnit test (and application in debug mode) on android device.All fine if I use run project -> export release build and manually send apk to device.But if I try to run FlexUnit test, the process gets stuck exactly on 57%. If there is no Adobe AIR on my device, Flash Builder tries to install AIR. If AIR is installed on a device, Builder tries to install test application.But in both cases process gets stuck on 57% without any error.I've tried to clean project, change workspace, restart my computer, install on different devices and emulators - no luck.Can you guys advise something?Some technical details:FlashBuilder 4.6Apache Flex 4.15.0AIR 24.0AIR on android device 24.0.0.180Android 6.0
air64 windows can not bitmapdate.encode jxr
In WebGL it's possible to have 2 Contexts drawing into the same Canvas, meaning that you can have a 2D library and a 3D library drawing into the same space without having to know about each other.I know there are ways to share a Context3D in AIR but it would be nice if the display libraries themselves didn't have to know that other display libraries were being used.
Im fairly new to this serversocket class but i wanted to develop a simple chat app where you can either HOST a room or a JOIN an existing one.I opened my router and did some port forwarding..made the scripts everything works OK no errors. (AIR 26.0 SDK)I click Test and ADL shows up with my app and click Host. (serversocket fires up on desired port (the one i forwarded in router) and everything works like a charm. Im able to connect to the hosted room over LAN or over the Internet.What is the problem? You may ask...Well the problem starts when you build your app and install it and the problem is that it only works in LAN (despite the fact it worked over the internet when it runned in ADL strange... huh?)I bet this is some invisible security future i dont know about how to terminate.Would be nice if someone could help me with this. I even tried to compile with older versions of AIR like 3.8 (the version where Air started to support serversocket class with mobile devices)Still only works
I need to revise my .ipa in iTunes. However, I got the warning about expired certificate (https://tracker.adobe.com/#/view/AIR-4198650) so I updated to AIR 30. Now, when using App Loader I get a different blocking error:ERROR ITMS-90034: "Missing or invalid signature. The bundle 'com-myapp-bundle-thing' at bundle path 'Payload/My App Name.app' is not signed using an Apple submission certificate."So, I double checked all my certificates and tried many more times. If I roll back to AIR28 I avoid this error, but that just brought back ITMS-90722: "Certificate Expired". I normally sign my app on Windows when I publish in FlashBuilder. I did try to sign on my mac running Flash Builder but I got the same error. In researching I saw some notes about how Apple wants you to sign on a Mac. What's the best way to do that? Please spoon feed me the instructions if you can. Not sure if that's the solution--but I'm a week into this one (on t
It’s a few times slower, it’s a thousand times slower, which makes the program difficult to improve.
This is with Air 30 build 96. and affects Android 。 My TextInput at the bottom of screen.Issues with softkeyboard showing on textInput focus, but textInput is masked.On iOS, they all work fine.I have tested so far on Red rice 5plus,Glory v10, Red rice mix2s。
hey everyone, not sure why the compiler says i have problem with this line, please help me to figure it out.im trying to access a movieclip named SubMC at root point, i want to see what frame it is atm.
Is it possible to have a link in my app to my Instagram page for example.. when user clicks on the button it opens the Instagram app rather than the browser?
In the process of using air30 to package ipa, I found two issues , the air sdk developers please to confirm whether they do exist.1. When the dynamic framework is used in ane, although the package ipa can be successful (using the development certificate), the dynamic framework can also be successfully signed, but the error is reported during installation, as follows: Jul 10 18:42:29 minide-iPad mobile_installation_proxy(MobileSystemServices)[10220] <Notice>: 0x16eea7000 handle_install: Installation failed: Error Domain=MIInstallerErrorDomain Code=13 "Failed to verify code signature of /private/var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.vKCmLK/extracted/Payload/cnlz.app/Frameworks/TwitterKit.framework : 0xe8008001 (An unknown error has occurred.)" UserInfo={LibMISErrorNumber=-402620415, LegacyErrorString=ApplicationVerificationFailed, SourceFileLine=147, FunctionName=+[MICodeSigningVerifier _validateSignatureAndCopyInfoForURL:withOptions:error:]
Our mobile game uses FLash, and AIR 29 to make it work on IOS devices,However, we can't upgrade our game since half year ago, and Apple review team finally told us the reason:REJECTED:Thanks for your resubmission.Guideline 2.5.1 - Performance - Software RequirementsYour app uses or references the following non-public APIs:_IOPSCopyPowerSourcesInfo, _IOPSCopyPowerSourcesList, _IOPSGetPowerSourceDescriptionThe use of non-public APIs is not permitted on the App Store because it can lead to a poor user experience should these APIs change. Continuing to use or conceal non-public APIs in future submissions of this app may result in the termination of your Apple Developer account, as well as removal of all associated apps from the App Store.Next StepsIf you are using third-party libraries, please update to the most recent version of those libraries. If you do not have access to the libraries' source, you may be able to search the compiled binary using the "strings" or "otool" command line too
Bonjour,En voulant installer une application .air avec Adobe Air, je me retrouve avec ce message :Après de vaines recherches sur un tas de forums et autres, tout ce que j'ai trouvé c'est que ce problème serait lié à Adobe Air lui-même.J'ai contacté Apple au cas où le problème viendrait de mes trousseaux, mais non, le problème persiste.Je ne trouve pas ce fameux trousseau "PrivateEncryptedDatak" dans Trousseaux d'accès (je suis sur Mac)...Je ne sais plus quoi faire..!Trouver une autre alternative à Adobe Air ?Merci d'avance pour votre aide.
how set EventJitterMicroseconds in android ,and ios
I am creating an Adobe Native Extension (ANE) for use with iOS. The native code in the main .a library file used for the ANE depends on 3rd party frameworks which themselves depend on the definitions of JSON objects defined in several .json files. I can package the 3rd party frameworks with the ANE just fine - it's the .json files that I'm having difficulties with.I've tried packaging the .json files into the main .a library file, although I don't know if I did it the right way.Please help.
I'm building an ANE for NokiaHere maps for iOS. What they offer in their SDK is NMAKit.framework library which is a dynamic library. I wrote my own xCode project which implements all the stuff needed for ANE, I've built it as a static library (libHereMapsANEiOS.a). I integrated it with ANE project and I've successfully built the required .ane file. So far so goodI've made a test AIR mobile app in Intelli J, I use Flex SDK 4.6, and when I try to build .ipa and run it on the device I get the following error:I have xCode 8.0 installed.I suspect this has something to do with the fact that NMAKit.framework is a dynamic framework since I had similar issues when I was developing ANE for MapBox. I was successful to use it in an app when I switched to static .framework library, but unfortunately HereMaps don't have one available on their SDK download pages. I read somewhere that AIR does not support dynamic 3rd party libraries in their adt tool? Is that true, if so, are there any workarounds fo
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
すでにアカウントをお持ちですか?ログイン
アカウントをお持ちではありませんか? アカウントを作成
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.