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I've tried several solutions to this online and it's just not working. I have Windows. Downloaded Adobe Air because I needed it for another program to work. Had trouble with that program and was told to uninstall that and Adobe Air. Well, I can uninstall the apps that require Adobe Air, but not Adobe Air itself. It comes up with an error message that says I have to contact the administrator. Well, the Administrator is me and there are no other accounts. I even tried the one method where I set the User Account Controls to "not to notify me" and then restarted the computer. That didn't work. I tried running the Command Prompt as admin and typed in the command I found online but it says it can't find it as an internal or external program. I really don't know what to do and I'm not computer savvy enough to go digging into my hard drive. Please help!
I am trying to run a gulp task from my air application on mac using NativeProcess class. It works like charm when compiling and running from intellij but not when compiling a dmg with extendedDesktop profile. It seems to be the problem that air cannot find gulp, at least this is the response (command not found).When trying to get down to the problem i found out, that air doesnt recognize the /usr folder where gulp is installed (even when installed global via "sudo npm install gulp-cli -g". It's not possibly to locate gulp installation.Again: common commands like "zip" or something already work with the compiled dmg file. it's just i can't make gulp to be found by the compiled app. same code run by intellij working.Anyone any idea?Thank you!
Hi, does any one know if there is a library or ANE to control a raspberry pi or arduino from an Android As3 application?Thanks in advance
Has everyone else seen that the new Raspberry Pi 3 is launched?Looks epic and I think it'll run Android and therefore also Air! AWESOME!https://shop.pimoroni.com/products/raspberry-pi-3Uses this ARM Cortex-A53 core:Cortex-A53 Processor - ARMLooks like a lot of fun is to be had and should really bolster Air ...coupled with Animate this could be an incredible learning combo for schools.
I need to install this version to use my cricut. I have downloaded this but am unable to install. I receive an error message. I have a huge project to complete but can't! I need help!
I have an AIR Application that needs the Administrator privileges to use some files of Windows. When I run as Administrator all my code works. But when I run as user who doesn't have the admin privileges my code fails. I put exename.exe.manifest file in exe path that also not work.
Hi,I recently updated my AIR SDK to support the application developed with flex & air for iOS 11. In my app, earlier i used to connect to login with DNS name. It was working fine. After upgrading the sdk, i am not able to login into the application, I get "#2032" error in mobile device. But if i run it from AIR simulator from flash builder it works fine. Is there any thing i am missing for ios11 ?
Hi,My app is downloading SWF assets from the web, and stores them locally in the ApplicationStorage directory. Some of them contain embedded fonts. If I load the SWF from ApplicationStorage, I get the following error when I try to register the font class it contains:Error #1508: The value specified for argument font is invalid.If I place the same SWF in the local directory of my app, all works fine. I did some research and it seems to be related to some security issues. I tried to use a LoaderContext to change the security settings, but it doesn't work.If I just use:var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);I get the error #1508 above.If I use:var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, SecurityDomain.currentDomain);I get the following error:Error #2142: Security sandbox violation: local SWF files cannot use the LoaderContext.securityDomain property.I'm out of ideas. Here is the full
Hi,I have this recurrent crash report on Google Play Console.It seems to only impact two users with a LGE Nexus 5X.It showed up when I switched to Air 27.Any idea about this?Thank you for your helpMarcan
I am writing a mobile app and there is a horizontal list at the bottom of the app that the user can horizontally scroll through a row of photos. I have a custom itemrenderer in the list to just upload and display photos based on a url value. There will never be more than 24 photos, so I thought that it wouldn't hurt too badly to set useVirtualLayout to false so that all the photos would get rendered at once and the user wouldn't have to wait on images loading while they scrolled. The problem is that the List is rendering the itemrenderers off screen first, and the first three that a user can see are rendering last. I have two itemrenderer questions: 1. Can you force the order that itemrenderers render? For instance, can you set useVirtualLayout to false, and then tell AIR to render the itemRenderers starting at 1 and ending at 24? 2. I know that you can turn virtualization on or off so that itemrenderers are recycled, or one is created for every object.&nb
Hi, I'm a member of a 3D game engine development team. We've made many cool web game demos using our engine and here is our website: 成功案例 | Evil 3D引擎 Recently, we met a bug of instanced drawing when we trying to use this feature to improve the performance of our games. We found that if we call the drawTrianglesInstanced function only once, it functioned normally, but if we call the function multiple times, we will get weird, unexpected results. However, in games, many objects have to be drawn more than once(for example, the shadow map algorithm), so this bug has seriously affected the normal usage of this feature. In order to help you check this bug, we modified a very simple Stage3D code from this tutorial: Adobe Developer Connection | Instanced Drawing in Stage3D The .as file has been attached to Tracker . If you comment out line 143, you will get the result exactly the same as in the tutorial:But if you uncomment this line, weird result will be got:Hope you can fix this bug, thanks!
Hi,I have an application that runs on Windows and MAC. The last release of the application was signed in February of this year without any issues on both of the target patforms. Now, when signing the latest release on MAC I am getting an error.code object is not signed at allIn subcomponent: Path to application /Contents/Frameworks/Adobe AIR.frameworkI am using a DigiCert extended validation token to sign the code.I relaize this is pretty obscure, but will appreciate any ideas on how to solve this issue.Best,C.S.
OK, I finally got my webservices converted from XML webservices to RemoteObject AMF services on my local machine and it is working like a charm, fast as lightning. But this is a mobile app and the database and services need to be moved to a server, and I am struggling to get everything set up properly to communicate remotely. Here is what I have done: 1) I moved the folder containing my services to my webserver, it is called mytestservice2. It contains four php files - index.php, HalfService.php, VOService.php, VOCompsService.php. Index.php is the important one as it exposes the Zend AMF endpoint. When I use my browser to browse to http://www.billspencere.com/mytestservice2/index.php, it displays "Zend AMF Endpoint". So I know that PHP and Zend include_paths are all set properly to locate Zend AMF. 2) I altered my services-config.xml file to point to the new endpoint in the URI at the bottom of the file. Here is the code: <?xml version="1.0" encod
I had an app on my iPad that stopped working. I deleted the app and am trying to put it back on my iPad, but I keep getting the error from Adobe Animate "Could not access the digital certificate"I first pushed the app to my iPad March of 2016 and haven't touched it since, except to open it up on my iPad. I am trying to get it back on my iPad using Adobe Animate CC 2017Target: AIR 25.0 for iOSGENERAL TAB: Render Mode: GPUDevice: iPadResolution: High**I left all other options alone**DEPLOYMENT TAB:Deployment: I selected my .p12 certificate that I created March of 2016Password: I think I have the right one, at least, I don't get a password errorProvisioning Profile: I selected the one I created March of 2016App ID: Entered thisDeployment Type: Device Testing A FEW OTHER NOTES: I don't know if this makes a difference, but my developer license did expire and in Keychain Access, it does show that my "iPhone Developer" certificate is expired. I also read that the current Adobe Animate CC 2017
globalToScreen - AIR Bug in Multy-monitor(4) configuration under Windows 10
Hi,The rectangle we set as origin to place the native popOver of photo gallery (CameraRollBrowseOptions) as not same units.The rectangle I set is relative to my stage, in px, usually myButtonSprite.getRect(stage) but the result rectangle is doubled.Native side seems to need "pt" unit (screen is 1024x768 for iPad retina, whatever pixel resolution), but AS3 side is pixel-based (2048*1536)May you confirm it's anormal ?If point-based origin is the desired ans definitive process, how can i have the screen size in "native unit" ?
Hello,I have a problem with an app on air for android.When i export my app in windows, the sound works perfectly but when i install it on android device there is no sound...I have embedded my sound in Library and export it for action script. The class name is JumpSound.This is my script :-------------------------------------------------------------------------------var jumpSnd:JumpSound = new JumpSound();MyButton.addEventListener(MouseEvent.CLICK,Jump);function Jump(e:Event){ var channel:SoundChannel = jumpSnd.play();}-------------------------------------------------------------------------------Thanks for your help !!
Hello,I actually develop a game for mobile with adobe air. My framerate is at 60 Fps.The game works very well on PC but on mobile there is a random lag which cause performance issue.I have corrected most of performance problems with Adobe Scout but here, this is really random : A Movie Clip can take 1ms to rendering while 100 Frames and suddenly for one frame it's take 18ms !This problem occurs with any MovieClip.This is a capture of Adobe Scout to view the problem : As my game is constantly on scrolling this is hassle.Can someone help me ? Thanks !
Is Adobe Air also deprecated like the Flashplayer or will it be developed further?
Hi there,I have a very strange error when I call gotoAndStop(1) on a very specific MovieClip after calling gotoAndStop(n) (where n>1)TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.motion::AnimatorUniversal/initTransformPointInternal() at fl.motion::AnimatorUniversal/setTimeClassic() at fl.motion::AnimatorBase/set time() at fl.motion::AnimatorBase/end() at fl.motion::AnimatorBase$/processCurrentFrame() at fl.motion::AnimatorBase/handleEnterFrame() at flash.display::MovieClip/gotoAndStop() at MethodInfo-315()I have isolated the movieclip in a .fla file to be sure the problem comes from this clip. I can send this file if it helps.PS: I'm using the latest AIR SDK (26)
I have several apps that have a drawing function that includes a way to save a screenshot. AIR 23 and earlier, this function works correctly both in iOS and Android versions. With AIR 25 and 26, it stops on the var cameraRoll line and goes no further. The Adobe API reference shows it works with AIR 25 and older with no change in the examples. What am I missing? Appreciate some insightThanks, Jon - Animate 2017.5, AIR 26.0.0.118 (or AIR 25.0, 23.0)function saveCamRoll(event:MouseEvent):void{ drawToolClose_btn.visible = false; // hides the close button so not in screenshot toolHide_mc.visible = true; //covers all the drawing tools so don't show in screenshot var cameraRoll:CameraRoll = new CameraRoll(); var bitmapData:BitmapData = new BitmapData(stage.stageWidth,stage.stageHeight); // want everything on the screen for the screenshot bitmapData.draw(stage); cameraRoll.addBitmapData(bitmapData); camRoll_btn.gotoAndPlay("over"); // adds a "click sound show user knows something happened draw
I've tried to create a FLA project AIR for IOS and Android. I've imported a video (File/Import/Load external video with a componant). I choose a skin for the player. Then I publish the apk file (I've included the video file into project in the publish settings) and install it on my device.Problem : I've got a blank screen. The player video doesn't appear. Working when testing on my desktop but not working when testing on my Android deviceVideo capture here : compress - Streamable Any idea why ? Should I code it myself in AS3 in order to read a video ? Should I buy this ANE ? Thank you for your help,
Hi, I was trying to build ANE of the Hello World native extension example but I am getting this ADT error:"Missing implementation for platform: MacOS-x86." What does this mean? I'm using Mac OS X 10.7.4 , flash builder 4.6, and xcode 4.3.1Thank you.
We're trying to set the uses-sdk setting on the Android Manifest. But Adobe AIR seems to be ignoring this and not copying it over. I have other custom items in the manifest, and they are being copied over. What am I doing wrong?I've tried:<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="10" />And this, which is straight from the docs: http://help.adobe.com/en_US/air/build/WSfffb011ac560372f-5d0f4f25128cc9cd0cb-7ffc.html<uses-sdk android:minSdkVersion="8"></uses-sdk>Our app descriptor looks like this. The uses-configuration gets included in the output manifest, but the uses-sdk is completely missing.<android> <manifestAdditions><![CDATA[ <manifest android:installLocation="auto"> &nb
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