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I need create for my company a custom browser in Adobe AIR first all is possible create with Adobe air and How make this?Second: If my client no have flash player in your machine it can open browser and view apps in FLEX this browser?
Hello I saw a video in youtube where is developed a web browser following the steps in youtube I can make my browser but now I would know if is possible put button in web browser that clear temporary file of internet?
Hi,I'm facing a very annoying issue on iOS. I made some guided meditations apps, and I need to play the meditation is the background. Problem is that whenever the device goes into idle mode (either by waiting, or by pressing the power button), the sound stutters and is silenced for 1 or 2 seconds. Which is very annoying, especially when you are in the middle of a meditation and need to hear instructions clearly.I have a bit more complex code in my apps, using SoundChannel and SoundLoaderContext objects, but even with the very simple code below, the problem happens:package { import flash.display.Sprite; import flash.media.Sound; import flash.net.URLRequest; public class Main extends Sprite { public function Main() { var mySound:Sou
Hi,I'm using MyFlashLab "Download Manager" ANE file for download SWF files to directories. (https://github.com/myflashlab/downloadManager-ANE/)I'm creating application for Android, it will load other downloaded swf files. (Interactive Book Application, load other books when user buy)Download Manager ANE download my swf files to "/storage/emulated/0/downloads/" directory.But i cant load swf files to stage.It create this error after loading: TypeError: Error #1009: Cannot access a property or method of a null object reference.Any solution please write.Thank youMY CODES: var f:File = File.documentsDirectory; f = f.resolvePath("downloads/test.swf"); loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, swfComplete); loader.load(new URLRequest(f.url));public function swfComplete(e:Event){ try{ addChild(loader); }catch(err:Error){  
Hello,I developed a book store application for iOS and Android with Adobe AIR.In application i'm downloading SWF file from link and add to scene. (SWF file includes book pages)After add SWF in to a movieclip, all MULTITOUCH and MOUSE_MOVE functions not working on stage any more.I want to use PINCH TO ZOOM feature for book pages but its not working too...Do you have solutions for this?
Hi,I can't select a different sound device then the standard sound devive. Are there any plans to change this?regards
var dataShare:DataShare = new DataShare();dataShare.sendData("안녕하세요", "안녕하세요");
I am trying to code sign my air for mac app (sdk 23) and have researched and found several threads, none of which appear to work. This is for general distribution, not for the Mac Store. I have tried the following:rm -rf APP.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/1.0/Resources/Adobe\ AIR.vchrm -rf APP.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/1.0/Resources/adobecp.pluginrm -rf APP.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/1.0/Resources/adobecp.vchrm -rf APP.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/1.0/Resources/AdobeCP15.pluginrm -rf APP.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/1.0/Resources/WebKit.dylibrm -rf APP.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/1.0/Resources/Flash\ Player.pluginrm -rf APP.app/Contents/Frameworks/Adobe\ AIR.framework/Versions/1.0/Resources/AdobeCP15.pluginwhich all seems to work, followed by:codesign -f -v -s “Developer ID Application: Developer" APP.app/Contents/Frameworks/Adobe\ AI
Hi!I'd like to submit Air23 app to iTunes Connect / AppStore. Any hints how to do that? What should be corrected? IPA Repackaging? UIDevices proper types? Additional icons? Plist to binary conversion? Minimal IOS version?Anybody had success story with that lately?Best regards,Piotr
Hi,I am building an extremely critical application in iOS and Android for our organisation. We have to support the application atleast for a period of 10 years. Is adobe invested in the AIR platform for the long-term. I am afraid if they stop updating AIR after 2-3 years, we would have a big problem.As it stands AIR is the best platform for our use-case as it supports flash animations directly. Plz let me know about the long-term viability of this platform.Regards,Adi
any one pleasev
Hi Adobe folks,we just noticed the October 28, 2016 beta release for AIR 24 and Flash 24but sadly the release note link give us a 404http://fpdownload.macromedia.com/pub/labs/flashruntimes/shared/air24_flashplayer24_releasenotes.pdf thank you for looking into it
I've been trying to trace an Air app on Android devices using logcat (on a Windows 10 PC). Logcat shows a lot a output, but nothing from my app. I have "permit debugging" checked in Publish Settings. Anything else I could have missed?
Dear Adobe family I know that a lot of loyal developers would be helped A LOT when AIR could be exported to WebGL. Even in a premium construction... I've seen a request for this feature on Bugbase but there was no reply from you guys. Does this mean that you're not interested in this? Or you just didn't see the request? Please answer the community...Thanks Chamin
I recently revisited a Flex mobile project and was making a few changes. It's an Android game with two ANEs (one for Vibrate and one for AdMobs) that I also made. Suddenly, when compiling a debug or release APK, it takes over 15 minutes to complete where it was formerly would finish in less than a minute. Also, when I try to build the ANE with by an ANT script, it take ADT about 5 and a half minutes to package the ANE, where it used to only take several seconds.I tried another Flex mobile project, white doesn't use the ANEs and it seems to compile fine. For both projects are using Flex 4.14.1 with AIR 18 in Flash Builder 4.7. The ANE was built in Eclipse Neon, with FB. 4.7 plug-in.Any suggestions on trying to figure out why this project is taking so long?
Hi everybody,I ve an issue i d like set automatically an air package on many computers.I have push my adobeair setup through GPO, it s all right but may i set an air package automatically on many computers ???Thk you
We are having rendering issues as seen in these bug reports:Bug#4196693 - Visual artifacts in a sprite with 3D transform. Bug#4192631 - Graphics glitches on new AIR update Bug#4192126 - Graphics glitches/crashes in AIR 23 on Mac Bug#4191288 - Graphics.drawTriangles() does not work in all AIR 23.x Runtimes Bug#4191283 - Graphics totally messed up when transformed w/ 2.5D in AIR 23 Bug#4189739 - Z Axis arrangement destroy DisplayObjects on the stage Bug#4188948 - Rendering Issues In Windows With 3D Rotation The beta build of Adobe AIR fixes the issue, but it is time consuming to do app support and walk people through downgrading to AIR 22. Any idea when the fix for the graphical bug above will be released to the public?Thanks
The system before IOS10, I use navigateToURL (New URLRequest ("itms-apps://itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReview s type=Purple+Software&id=1135334281?")); app is able to jump the corresponding evaluation of the normal page, but since the update to the IOS10 system, jump on the failure,unable to connect to the App Store display. This question should be how to solve?
If I set my target SDK to marshmallow and request storage access in my manifest, it will not prompt the user to allow at run time. It will just fail to allow me to access the contents of the local storage. Application directory access is fine but not docs directory. I can change the target sdk back to lollipop but I think users are going to start expecting those granular permissions. Anyone have insight how to do this? I hope we don't need an ane for every permission now...
Here's the thing: the Console.ReadLine does not seem to be working properly with NativeProcess on .NET 4.5, but works fine on 3.5. My application must use the 4.5.2 framework, going backwards is not an option. Is there any way around this?Here are some links to people who have had the same problem:Issue with .Net >= 4.0 and Console.ReadLine c# - AIR NativeProcess standardInput not connecting to app - Stack Overflow c# - Adobe AIR NativeProcess not sending input - Stack Overflow Thank you.
I've developed simple C# application which read lines from standard input and writes them to standard output: Console.OutputEncoding = System.Text.Encoding.UTF8; Console.InputEncoding = System.Text.Encoding.UTF8; string s = Console.ReadLine(); while (s != "") { Console.WriteLine(s); s = Console.ReadLine(); }And I developed desktop Air application which starts NativeProcess of this application and tries to write text data:process.standardInput.writeUTFBytes(textToSend.text + "\n");As result Air application has to receive what was sent.But when C# application is built with .Net 3.5 everything works perfect.But when C# application is built with .Net 4.0, .Net 4.5 or .Net 4.5.1 then I can't receive in Air application what I've sent. Additionally if I just start Air application with native process and than close it then C#
Adobe, can you please provide us with the code to load multiple swf files for ios. Please provide examples. The code below loads multiple swfs, but the swfs stall, so this does not seem to be a solution.Code description: A flash file made up of 4 frames with forward and back buttons that navigate from frame to frame. The code loads three different swf files in frames 2, 3 and 4. Frame 1:var myLoader:Loader;var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null); if(myLoader == null){myLoader = new Loader(); addChild(myLoader); }else {myLoader.unload();} Frame 2:myLoader.unload();myLoader.load(new URLRequest("file1.swf"),loaderContext); Frame 3:myLoader.unload();myLoader.load(new URLRequest("file2.swf"),loaderContext); Frame 4:myLoader.unload();myLoader.load(new URLRequest("file3.swf"),loaderContext);
Is Adobe AIR going to be compatible with the new permission system on Android? I have upgraded the targetSDKVersion to 23, only to find out, that some AIR Apps are no longer working (crashing or freezing) on devices with Android 6.
Hello,is there anybody who managed to request permissions on Android SDK version 23 and higher? (I increased the number in the manifest and now it's impossible to lower it back without creating a new app)I managed to display the OS requester from ANE, but don't know how to catch the callback from it.Here is what I have now as a StackOverflow question:android - How to receive response from ActivityCompat.requestPermissions running in Adobe Native Extension (ANE) context…Any help is very appreciated, else I would have to do it with a brute force - checking for the permission on each frame, which is far to be ideal.Thanks,David
Hi all,I've having a big problem with one of my apps.'I have one main app that supposed to load a lot of external swfs(around 40-50) with code in all, I tried to add them in the package but Flash Animate hangs when I try to compile.(If I reduce it to around 10 it works). To get around this I made a zip with all the externals and made some functions for dowloading that zip an unpacking them to the application folder but then I get the "Uncompiled Actionscript"-error instead.Please does someone know of a way to solve this without starting to migrate my swfs to a smaller amount of files?Best regards/magnus
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