Skip to main content
Known Participant
October 16, 2012
Question

Invalid Launch Image

  • October 16, 2012
  • 4 replies
  • 1676 views

Using FlashBuilder 4.6, I have submitted an update to my app for iPhone 5 users to iTunes. It includes the larger splash image Default-568h@2x.png in the root/src directory. Initially, it was getting rejected as an invalid binary and I received the message below from iTunes. Subsequently, I added the image Default@2x.png for iPhone 4 to the src/root directory hoping this would resolve the issue. However, I am still receiving the same error. Any help is appreciated.

Thanks.


Dear developer,

Invalid Launch Image - Your app contains a launch image with a size modifier that is only supported for apps built with the iOS 6.0 SDK or later.

Once these issues have been corrected, go to the Version Details page and click "Ready to Upload Binary." Continue through the submission process until the app status is "Waiting for Upload." You can then deliver the corrected binary.

Regards,

The App Store team

This topic has been closed for replies.

4 replies

Adobe Employee
October 17, 2012

The fix is also available in the latest labs build available here http://labs.adobe.com/technologies/flashplatformruntimes/air3-5/

sleblangAuthor
Known Participant
October 17, 2012

Is 9/26/2012 the latest build for AIR 3.5 beta? That's what is listed on the site.

Also, is adt.jar just for compiling via command line? I am not using the command line to compile my .ipa file as I am compiling via the standard FlashBuilder interface.

Adobe Employee
October 17, 2012

The date mentioned on the site is incorrect! I think you have not downloaded the sdk in the last one week? Kindly try downloading the sdk again and see if the problem persists! The new sdk should fix the problem!

Adobe Employee
October 16, 2012

Following blogpost discusses the solution in length. You need to replace the adt.jar with the adt.jar attached in that thread to resolve the issue.

http://forums.adobe.com/thread/1073656?