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Scott Inglis
Inspiring
Nov 24, 2017 11:04 PM UTC
Answered

iOS 11 Application has blank icon with Air 28

I'm having trouble packaging our application for iOS with the icon properly. I've followed the instructions in the Air 28 release notes to package the Assets.car file and I've listed all the available sizes in the app.xml but the app still shows up on device with the default blank icon.

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Scott Inglis
Scott InglisCorrect answer
Inspiring
Nov 24, 2017 11:29 PM UTC

I managed to figure it out, I just had to move the Asset.car file into the root SRC file of my app, previously I had it in a separately packaged asset folder.

33 replies

code_and_visual
Participant
Feb 18, 2018 12:58 PM UTC

Just wanted to add a heads-up for people looking for a PC-friendly solution for this, I used this online tool:

Generate ios、android app ICON and Assets.car online

http://www.appuploader.net/appuploader/icontool.php

It's free and is very quick and easy (all you have to do is upload a 1024x1024 original icon image).

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Inspiring
Sep 14, 2020 3:49 AM UTC

Just a quick question about the Assets.car and the icon specifications for iOS 13 and later. 

I understand how to get the Assets.car file. I don't undertand how the icons themselves should now be packaged with an AIR for iOS project. Are the old 'Default...' names of the icons no longer needed? Is the new folder full of icons produced by appuploader to be included with the AIR package? Or does the Assets.car file somehow contain everything needed without including the icons themselves?

I know that this sounds like a newbie question, and I guess I AM a newbie in the sense that I'm finishing the first app I've done since AIR v24.  

 

Thanks, Craig

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Participating Frequently
Dec 12, 2017 11:36 AM UTC

Can anybody tell where exactly should I put assets.car to make icon visible on iphoneX? Topicstarter told that he "just had to move the Asset.car file into the root SRC file of my app" but I don't understand what he meant by "root src file" %)

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pravishtis
Adobe Employee
Adobe Employee
Dec 12, 2017 1:42 PM UTC

Hi,

You should keep Assets.car in parallel with the swf and package it as an asset with the swf and app-xml.

Thanks,

Pravishti | Adobe AIR Engineering

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Shahbaz Pothiawala
Participating Frequently
Dec 26, 2017 9:31 AM UTC

Hi everyone. I tried building an ipa with the Assets.car file (got it created on a friends Mac). However it still doesn't install on my ipad that is ios 11. I am using AIR SDK 18. On trying to install with iMazing / iTunes it gives me a darkened icon on my ipad which on click says unable to install. iMazing gives error saying your app is not compatible for ios 11. Is there any change to be made in the app descriptor.xml file? What am I missing? Please help.

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Inspiring
Nov 30, 2017 4:21 PM UTC

Wow so did Adobe essentially screw over Windows users with this latest update? I don't have access to multi-thousand dollar mac, so my app just gets to have no icons? I don't have xcode and cant create this Assets.car file. Unfair

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Participant
Nov 30, 2017 4:47 PM UTC

This is specific to iOS, and you can't build for iOS without a Mac already so that's not new. Also it's Apple that enforces that rule, not Adobe.

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Inspiring
Nov 30, 2017 4:48 PM UTC

I dont know what your talking about. I have been building for iOS on Windows for the last 6 years. I also don't distribute to the App Store I use Enterprise distribution for apps within our company

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Scott Inglis
Scott InglisAuthorCorrect answer
Inspiring
Nov 24, 2017 11:29 PM UTC

I managed to figure it out, I just had to move the Asset.car file into the root SRC file of my app, previously I had it in a separately packaged asset folder.

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Participating Frequently
Nov 28, 2017 3:12 AM UTC

Thanks for pointing this out, i completely missed this in the update document. Question: What about splash screen? my splash page is also messed up and it doesnt mention anything about it.

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Scott Inglis
Inspiring
Nov 28, 2017 3:47 AM UTC

Do you have all the latest launch image dimensions? You can find the most up to date list here (AFAIK)Re: AIR app crashes on startup in iPhone X iOS Simulator

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