iOS ANE assets missing
Hi,
I've been working on a native extension for iOS that exposes the MapKit framework to flash (show map on-stage, center map on users location and add annotations (markers) to the map which return events to flash when selected).
I'm making custom annotations ala http://gigaom.com/apple/iphone-dev-sessions-finding-your-way-with-mapkit/ (a custom 'thumb-tack'-png).
Everything works fine except for the fact that the png's don't show up once it's running in flash.
The annotations are there, when I tap where they're supposed to be the tooltip shows up, events are dispatched, the whole sha-bang, only the thumb-tacks aren't displayed...
Anyone know the correct way to embed assets in an ane file? (My first thought is they should be embedded in the .a file since it's the native code that's accessing them, but obviously that doesn't seem to work).
Update: Hmm, seems static libraries aren't supposed to store resources... soooo... how do I get my static lib to use the png in flash then?
Regards,
Nico
