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Participant
October 11, 2014
Answered

iOS app development

  • October 11, 2014
  • 2 replies
  • 379 views

Hi,

I'm working on my first iOS game and should be ready within one week or so. However, reading the latest Adobe AIR SDK release I see that

  • [iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs.

My entire app is based on variables like stageWidth and stageHeight because I use box2d and I need to set the boundaries. Returning the wrong value will lead to a poor experience and my game will be rejected by apple. So is there a way to get the correct stageWidth/Height or I need to wait for a next sdk update?

Thank you

This topic has been closed for replies.
Correct answer Colin Holgate

All existing apps in the store have to work to whatever degree on iPhone 6 and 6+. For the apps I've done it seems to only affect the splash screen sequence, otherwise things are working ok.

I am sure you're going to come across several other issues before you're ready to go, and at that time use the latest SDK, and go ahead and submit. If you get rejected you haven't wasted any time, you would just resubmit when the issue is fixed. If it's accepted and then a user review comments on some iPhone 6 imperfection, by that time you may be able to submit an update with the latest SDK that fixes the issue.

Waiting now for it all to be perfect wouldn't gain you anything, except maybe the risk of a bad review.

2 replies

grahamsmith10151448
Inspiring
October 12, 2014

Hiya,

the issue  [iPhone 6 Plus] Wrong screen size and dpi is returned through the runtime APIs is

pretty much fixed with Air 15.0.0.302 however the release notes are not updated which is confusing.

I've tested numerous apps on the iPhone6 Plus simulator and it works well now in this regard.

Colin Holgate
Colin HolgateCorrect answer
Inspiring
October 11, 2014

All existing apps in the store have to work to whatever degree on iPhone 6 and 6+. For the apps I've done it seems to only affect the splash screen sequence, otherwise things are working ok.

I am sure you're going to come across several other issues before you're ready to go, and at that time use the latest SDK, and go ahead and submit. If you get rejected you haven't wasted any time, you would just resubmit when the issue is fixed. If it's accepted and then a user review comments on some iPhone 6 imperfection, by that time you may be able to submit an update with the latest SDK that fixes the issue.

Waiting now for it all to be perfect wouldn't gain you anything, except maybe the risk of a bad review.